Course
Skills Expanded
Artist's Guide to XSI
In this course, we will learn how use the powerful tools and solutions available within XSI to deliver inspiring imagery. Software required: XSI 7.0 and up.
What you'll learn
In this course, we will learn how use the powerful tools and solutions available within XSI to deliver inspiring imagery. Software required: XSI 7.0 and up.
Table of contents
Introduction and Project Overview
3mins
Artist's Guide to XSI
480mins
- Overview of Interaction Models in XSI 6m
- Getting Acquainted with the Viewport Navigation Tools 15m
- Manipulating Objects in 3D Space 11m
- Understanding XSI's Various Geometry Components 11m
- Adjusting the Center Point of Your Geometry in XSI 8m
- Accessing Scene Objects from the Explorer 9m
- Working with XSI's Operator Stack 9m
- Continuing Our Polygon Modeling Workflows in XSI 10m
- Polygon Modeling Workflows in XSI 18m
- Reducing Meshes with Polygon Reduction 4m
- Extract Normals Information with Ultimapper 6m
- Building a Real-time Incidence Shader 7m
- Altering the Color and Texture Information of a Real-time Shader 7m
- Understanding the Animation Mixer in XSI 9m
- Blending Animation Clips in XSI 10m
- Transferring Attributes Between Meshes Using Gator 4m
- Assigning and Manipulating UVs in XSI 8m
- Healing and Sub-projecting UVs in the Texture Editor 12m
- Creating and Positioning Skeleton Chains in XSI 9m
- Renaming Chain Elements and Building a Secondary Foot Control 9m
- Creating Rigging Control Objects and Constraints 11m
- Mirroring Skeleton Chains and Rigs in XSI 10m
- Enveloping Characters in XSI 9m
- Painting Envelope Weights to Fix Deformations 8m
- Smoothing and Refining Envelope Deformations 10m
- Mirroring Envelope Weights in XSI 9m
- Setting Keyframes in XSI 9m
- Offsetting Keys for Fluidity and Follow-through 7m
- Creating a Tag Template for Motor 7m
- Retargeting Motion Capture in XSI 9m
- Using Offsets to Enhance Motion Capture Result 10m
- Using Animation Layers in XSI to Easily Enhance Animation 7m
- Various Methods of Adding Materials to Objects in XSI 10m
- Using the Render Tree to Add Textures to Materials 15m
- Positioning and Adjusting Lights in XSI 11m
- Using Image-based Lighting to Achieve Realistic Renders 10m
- Overview of Referencing 5m
- Setting an ICE Simulation for Referencing 6m
- Using Deltas and Reference Models 4m
- Getting Started with ICE 6m
- Getting Object Information in ICE 9m
- Creating ICE Compounds 6m
- XSI Scripting: Building a Custom Property 8m
- XSI Scripting: Building Control Logic 10m
- Setting up Particles in XSI 7m
- Tweaking the Look of Particle Simulations 4m
- Creating 3D Text for Broadcast Use 7m
- Scene Preparations for Easier Animation 7m
- Blocking in the Shot Camera's Path 5m
- Refining Camera Animation in the Animation Editor 6m
- Keyframing Object Parameters from a Property Page 5m
- Setting up Multiple Render Passes in XSI 15m
- Using the Render Manager to Render Animated Sequence 11m
- Overview of the FX Tree Compositing Tools 13m
- Assembling and Rendering Composites from the FX Tree 12m