Artist's Guide to XSI

In this course, we will learn how use the powerful tools and solutions available within XSI to deliver inspiring imagery. Software required: XSI 7.0 and up.
Course info
Level
Intermediate
Updated
Jul 17, 2009
Duration
8h 5m
Table of contents
Introduction and Project Overview
Artist's Guide to XSI
Overview of Interaction Models in XSI 6m Getting Acquainted with the Viewport Navigation Tools 15m Manipulating Objects in 3D Space 11m Understanding XSI's Various Geometry Components 11m Adjusting the Center Point of Your Geometry in XSI 8m Accessing Scene Objects from the Explorer 9m Working with XSI's Operator Stack 9m Continuing Our Polygon Modeling Workflows in XSI 10m Polygon Modeling Workflows in XSI 18m Reducing Meshes with Polygon Reduction 4m Extract Normals Information with Ultimapper 6m Building a Real-time Incidence Shader 7m Altering the Color and Texture Information of a Real-time Shader 7m Understanding the Animation Mixer in XSI 9m Blending Animation Clips in XSI 10m Transferring Attributes Between Meshes Using Gator 4m Assigning and Manipulating UVs in XSI 8m Healing and Sub-projecting UVs in the Texture Editor 12m Creating and Positioning Skeleton Chains in XSI 9m Renaming Chain Elements and Building a Secondary Foot Control 9m Creating Rigging Control Objects and Constraints 11m Mirroring Skeleton Chains and Rigs in XSI 10m Enveloping Characters in XSI 9m Painting Envelope Weights to Fix Deformations 8m Smoothing and Refining Envelope Deformations 10m Mirroring Envelope Weights in XSI 9m Setting Keyframes in XSI 9m Offsetting Keys for Fluidity and Follow-through 7m Creating a Tag Template for Motor 7m Retargeting Motion Capture in XSI 9m Using Offsets to Enhance Motion Capture Result 10m Using Animation Layers in XSI to Easily Enhance Animation 7m Various Methods of Adding Materials to Objects in XSI 10m Using the Render Tree to Add Textures to Materials 15m Positioning and Adjusting Lights in XSI 11m Using Image-based Lighting to Achieve Realistic Renders 10m Overview of Referencing 5m Setting an ICE Simulation for Referencing 6m Using Deltas and Reference Models 4m Getting Started with ICE 6m Getting Object Information in ICE 9m Creating ICE Compounds 6m XSI Scripting: Building a Custom Property 8m XSI Scripting: Building Control Logic 10m Setting up Particles in XSI 7m Tweaking the Look of Particle Simulations 4m Creating 3D Text for Broadcast Use 7m Scene Preparations for Easier Animation 7m Blocking in the Shot Camera's Path 5m Refining Camera Animation in the Animation Editor 6m Keyframing Object Parameters from a Property Page 5m Setting up Multiple Render Passes in XSI 15m Using the Render Manager to Render Animated Sequence 11m Overview of the FX Tree Compositing Tools 13m Assembling and Rendering Composites from the FX Tree 12m
Description
Course info
Level
Intermediate
Updated
Jul 17, 2009
Duration
8h 5m
Description

In this course, we will learn how use the powerful tools and solutions available within XSI to deliver inspiring imagery. Software required: XSI 7.0 and up.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

More from the author
Maya 2018 Fundamentals
Beginner
11h 23m
Feb 7, 2018
3ds Max 2018 Fundamentals
Beginner
8h 49m
Sep 27, 2017
Introduction to 3ds Max 2015
Beginner
12h 37m
Jun 4, 2014
More courses by Kyle Green