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Automotive Modeling in XSI

by Kyle Green

Learn a production workflow to automotive modeling using XSI and several time-saving techniques that can be used for film, games, and automotive design projects. Software required: XSI 6.0 or higher (XSI 7.0 required to open project files).

What you'll learn

Learn a production workflow to automotive modeling using XSI and several time-saving techniques that can be used for film, games, and automotive design projects. This tutorial provides 10 hours of project-driven training, perfect for intermediate artists and experienced artists learning new techniques. Popular highlights include: Modeling with Blueprint References; Establishing Automotive Line Flow; Building Volume with Curves; Shaping Geometry to Avoid Dents; Generating Curves from Geometry; Modeling Contoured Panels; Re-directing Edge Flow; Adding Scoops to Curved Surfaces; Re-paramaterizing Curves; Converting Geometry Types; Mirroring Detail; Merging and Extracting Geometry; Welding Points and Edges; Creating Fitted Panels; Creating Complex Body Details; UV Mapping Techniques; mental ray Materials; Building Car Paint Shaders; Creating Brushed Metal Effects; Overcoming Modeling Challenges; mental ray Lighting Setup; Adding Tire Tread with Bump Maps; Final Gather for Indirect Lighting. Software required: XSI 6.0 or higher (XSI 7.0 required to open project files).

Table of contents

Introduction and Project Overview
2mins
Automotive Modeling in XSI
609mins

About the author

Kyle was one of the first authors for Digital-Tutors, now a Pluralsight company. and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002. Kyle has contributed to many of the most popular projects and helped the Digital-Tutors team win awards throughout the company's history. Kyle has had the honor of having his art exhibited at the New York ... more

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