Learn a production workflow to automotive modeling using XSI and several time-saving techniques that can be used for film, games, and automotive design projects. Software required: XSI 6.0 or higher (XSI 7.0 required to open project files).
Learn a production workflow to automotive modeling using XSI and several time-saving techniques that can be used for film, games, and automotive design projects. This tutorial provides 10 hours of project-driven training, perfect for intermediate artists and experienced artists learning new techniques. Popular highlights include: Modeling with Blueprint References; Establishing Automotive Line Flow; Building Volume with Curves; Shaping Geometry to Avoid Dents; Generating Curves from Geometry; Modeling Contoured Panels; Re-directing Edge Flow; Adding Scoops to Curved Surfaces; Re-paramaterizing Curves; Converting Geometry Types; Mirroring Detail; Merging and Extracting Geometry; Welding Points and Edges; Creating Fitted Panels; Creating Complex Body Details; UV Mapping Techniques; mental ray Materials; Building Car Paint Shaders; Creating Brushed Metal Effects; Overcoming Modeling Challenges; mental ray Lighting Setup; Adding Tire Tread with Bump Maps; Final Gather for Indirect Lighting. Software required: XSI 6.0 or higher (XSI 7.0 required to open project files).
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.
Introduction and Project Overview [Autogenerated] Hello and welcome to automotive modeling in soft Image presented by digital tuners and Autodesk authorized publisher My Name's Kyle and I'll be your instructor for the next several hours. As we explore the tools and the techniques used to create a photo realistic are within soft image. Now, in almost every area of the CG industry, there's a very high demand for highly realistic CG vehicles. For example, films maybe Do you see G vehicles to perform stunts that are either too dangerous or altogether impossible for a really vehicle to achieve car commercial seen on television include CG cars that are indistinguishable from the real thing. Next, Gen consoles feature highly detailed cars. And, of course, there's automotive design, where it's essential to build to pre visualize a car or a truck before it goes to the assembly line. So in this training will work through the entire process of modeling text. A ring lighting and rendering a photo realistic are in soft image, so we'll begin by setting up road a scopes that contain the vehicles blueprints and will use those as guides toe accurately model the car. Not from there will look at a variety of modelling tools and techniques, including the use of curves to establish volume and topology flow. Well, look at how to convert geometry types. We'll see how we can reuse and repurpose geometry. Look at how we can model with symmetry and will address how you can overcome common pitfalls and complications that you may run into when creating your own vehicles. So by the time you complete this training, you'll have a very solid understanding of the tools and the work flows that you can use to fully model light and render your own photo realistic. Cars inside of auto desks Optimus.