Building a Landscape from the Ground up in World Machine
In this World Machine tutorial, we'll learn how to build a detailed and awesome landscape from the ground up. Software required: World Machine, Geoglyph, Unreal Engine.
What you'll learn
In this World Machine tutorial, we'll learn how to build a detailed and awesome landscape from the ground up. We'll then use that landscape in other applications like Unreal Engine. We'll also learn how to use a digital elevation model to make a 3D object of a real-world location. Finally, we'll go over how to use a splat map in Unreal Engine to distribute textures across your landscape. By the end of this World Machine training, you'll have the knowledge you need to start creating your own landscapes. Software required: World Machine, Geoglyph, Unreal Engine.
Table of contents
- Exploring Navigation 4m
- Utilizing Tools, Favorites, and Macros 9m
- Covering Generators 6m
- Establishing Outputs 10m
- Exploring Combiners 6m
- Applying Filters 4m
- Generating Erosion 11m
- Implementing Selectors 6m
- Covering Converters 5m
- Establishing Parameters and Flow Control 7m
- Building Our Landscape 8m
- Continue Building Our Landscape 7m
- Setting up Billows 11m
- Using Mask Effects 7m
- Driving Effects with Layout Generator 11m
- Coloring Our Terrain 7m
- Creating a Splat Map 11m
- Using Convexity and Basic Rendering 11m
- Setting up for Export 11m
- Importing a Dem File 10m
- Setting up Materials 11m
- Texturing with a Splat Map 9m
- Adding Diffuse Maps and Final Render 11m