Description
Course info
Level
Advanced
Updated
Oct 1, 2012
Duration
2h 43m
Description

Throughout this tutorial we will look at the steps required to create fully rendered versions of concept art for presentation purposes. We will start by gathering the reference material. Along the way, we will alter a pre-built base mesh in Maya, sculpt it in ZBrush, and then paint over the ZBrush render in Photoshop. By the end of this tutorial you will have a solid understanding of the workflows that are required to quickly create highly detailed concept art pieces. Software Required: Photoshop CS6, Maya 2009, ZBrush 4R4

About the author
About the author

Ismail M Wamala is a passionate and versatile Concept Artist who has worked on such projects as the movie Transformers: Dark of the Moon, as well as Star Wars Galaxy Series 6 Sketch Trading Cards.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, my name is Ismail Wamala. I'm a freelance concept artist that has worked on a variety of projects, most recent being a movie, Transformers: Dark Side of the Moon, as well as Star Wars Series 6 Galaxy Sketch trading cards. Throughout these lessons of rapid presentation concept art techniques, we will look at the steps that I use to create fully rendered versions of concept art for presentation purposes. Along the way, we will alter key build base mesh in Maya sculpted in ZBrush, and then paint over our ZBrushed renders in Photoshop. By the end of this tutorial, you will have a solid understanding of the workflows that I use to quickly to create highly detailed concept art pieces. So, let's go ahead and begin with the gathering of our reference material.