Course info
Oct 1, 2012
2h 42m

Throughout this tutorial we will look at the steps required to create fully rendered versions of concept art for presentation purposes. We will start by gathering the reference material. Along the way, we will alter a pre-built base mesh in Maya, sculpt it in ZBrush, and then paint over the ZBrush render in Photoshop. By the end of this tutorial you will have a solid understanding of the workflows that are required to quickly create highly detailed concept art pieces. Software Required: Photoshop CS6, Maya 2009, ZBrush 4R4

About the author
About the author

Ismail M Wamala is a passionate and versatile Concept Artist who has worked on such projects as the movie Transformers: Dark of the Moon, as well as Star Wars Galaxy Series 6 Sketch Trading Cards.

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