In this Houdini tutorial we'll use VDBs to utilize the latest technology and explore some new features. We'll create a cloudscape using particles as a base and then add cloud-like internal motion. This setup allows objects to interact with the clouds and gives a dynamic overall feeling. By the end of this Houdini training you'll have learned that changing the look and structure with given nodes, that it's possible to define the renders before further manipulation in the image network. Software Required: Houdini 14
Introduction and Project Overview Hi everyone. My name is Andreas Vrhovsek. I'm an effects editor at Method Studios and my latest work includes Jupiter Ascending, Edge of Tomorrow, and Guardians of the Galaxy. In this course, we are going to create a cloudscape. Not only we will look into pyroclastic cloud generation, we will also create realistic moving clouds and also we'll be able to interact with other objects. Some of the key take aways from watching this course include learning how to create the pyroclastic cloud, set up a particle motion similar to the internal cloud movement, use Houdini notes provided to create clouds from VDBS, and interact with other objects and feedback features to create additional clouds. Now, by the end of the training, you will have learned how to create a cloud which is able to interact with the environment. I'm excited to work with Digital Tutors and share these techniques with you so let's get started with the first lesson.