Description
Course info
Level
Advanced
Updated
Sep 1, 2012
Duration
3h 13m
Description

In this tutorial, we will cover the creation of a dragon using reason and common sense. Through these lessons we will endeavor to create a dragon using the same kind of thinking and logic that I apply to my prehistoric creature modeling. We will use a variety of methods to achieve this, along with a number of new features in the latest release of ZBrush 4R4. We will cover QRemesher as well as retopology and the new Insert Mesh Brush feature. Software required: Photoshop CS6, ZBrush.

About the author
About the author

Peter Minister worked for 20 years as a traditional sculptor producing models, props and special effects for film, TV, Museums and theme parks before adapting to digital art in 2005 when he discovered Zbrush.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello there, this is Peter Minister. I'm a freelance artist. I work in films, TV and book illustration. I'm known for my prehistoric modeling which is what inspired this series of lessons. We're going to try and produce a realistic dragon based on my working knowledge of dinosaurs and proportion, scale, we're going to be using exclusively ZBrush four, Release four. We'll be tackling QV measure a new feature as well as re-topologizing to produce face of the wing membrane and we're going to be making some insert mesh brushes for fine detail and at the end we'll produce a nice render rotate. A perfect thing for demonstrating your abilities to a client. Alright I hope you enjoy this.