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Creating a Fantasy Dragon in ZBrush

by Peter Minister

In this tutorial, we will cover the creation of a dragon using reason and common sense. Software required: Photoshop CS6, ZBrush.

What you'll learn

In this tutorial, we will cover the creation of a dragon using reason and common sense. Through these lessons we will endeavor to create a dragon using the same kind of thinking and logic that I apply to my prehistoric creature modeling. We will use a variety of methods to achieve this, along with a number of new features in the latest release of ZBrush 4R4. We will cover QRemesher as well as retopology and the new Insert Mesh Brush feature. Software required: Photoshop CS6, ZBrush.

About the author

Peter Minister worked for 20 years as a traditional sculptor producing models, props, and special effects for film, TV, Museums, and theme parks before adapting to digital art in 2005 when he discovered Zbrush. Having already achieved on of his life long ambitions’ to produce a full sized T-Rex, this new diversion into digital art opened many more new and exciting projects. He is now known for his prehistoric illustrations and he has had work published in over 30 illustrated books for a number o... more

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