In this tutorial, we will cover the creation of a dragon using reason and common sense. Through these lessons we will endeavor to create a dragon using the same kind of thinking and logic that I apply to my prehistoric creature modeling. We will use a variety of methods to achieve this, along with a number of new features in the latest release of ZBrush 4R4. We will cover QRemesher as well as retopology and the new Insert Mesh Brush feature. Software required: Photoshop CS6, ZBrush.
Peter Minister worked for 20 years as a traditional sculptor producing models, props and special effects for film, TV, Museums and theme parks before adapting to digital art in 2005 when he discovered Zbrush.
Introduction and Project Overview Hello there, this is Peter Minister. I'm a freelance artist. I work in films, TV and book illustration. I'm known for my prehistoric modeling which is what inspired this series of lessons. We're going to try and produce a realistic dragon based on my working knowledge of dinosaurs and proportion, scale, we're going to be using exclusively ZBrush four, Release four. We'll be tackling QV measure a new feature as well as re-topologizing to produce face of the wing membrane and we're going to be making some insert mesh brushes for fine detail and at the end we'll produce a nice render rotate. A perfect thing for demonstrating your abilities to a client. Alright I hope you enjoy this.