Designing an Underwater Scene in CINEMA 4D and After Effects
In this CINEMA 4D and After Effects tutorial, we'll learn how to model, texture, and animate an underwater kelp forest in CINEMA 4D. Software required: CINEMA 4D, After Effects, Trapcode Particular, Optical Flares.
What you'll learn
In this CINEMA 4D and After Effects tutorial, we'll learn how to model, texture and animate an underwater kelp forest in CINEMA 4D. We'll then bring the render into After Effects with a 3D camera. Green screen footage will be keyed and colored to fit with our scene. Two-dimensional elements, such as grass, rocks, and floating debris, will be added in 3D space. We'll finish the scene with light rays, caustics, a lens flare, chromatic aberration, and film grain. By the end of the CINEMA 4D and After Effects training, you'll have many tools and techniques for creating your next underwater shot. Software required: CINEMA 4D, After Effects, Trapcode Particular, Optical Flares.
Table of contents
- Modeling a Kelp Leaf 9m
- Texturing a Kelp Leaf 10m
- Modeling and Texturing Kelp Stem 9m
- Building and Animating a Kelp Stalk 9m
- Continuing to Build and Animate Kelp 12m
- Lighting an Underwater 3D Scene 8m
- Using Fresnel and Transparency in Materials 11m
- Applying Realtime Water Displacement 9m
- Creating a Water Material That Renders Quickly 10m
- Making CG Water Look Realistic 10m
- Compositing Background Elements 10m
- Continuing to Composite Elements 6m
- Adjusting Transparency and Refraction 9m
- Keying Green Screen Footage 8m
- Correcting Color and Adding Edge Blur 7m
- Filling a Scene with 2D Elements and Creating a Rim Light 10m
- Understanding Particles 9m
- Generating Caustics 9m
- Creating Light Rays 8m
- Establishing a Lens Flare and Vignette 9m
- Adding Lens Dirt, Chromatic Aberration, and Film Grain 10m