Designing a Sea Creature in ZBrush

Throughout this ZBrush tutorial, we'll gain the knowledge and understanding of character development using a digital pipeline. Software required: ZBrush 4r5, Maya 2015, Photoshop CS6, KeyShot 5.
Course info
Level
Advanced
Updated
Jan 29, 2015
Duration
7h 1m
Table of contents
Description
Course info
Level
Advanced
Updated
Jan 29, 2015
Duration
7h 1m
Description

Throughout this ZBrush tutorial, we'll gain the knowledge and understanding of character development using a digital pipeline. We'll cover conceptualization and what steps should be taken to finalize a model for production purposes. The course consists of designing and modeling a character, then rendering it using ZBrush and Maya. We will use KeyShot and Photoshop along our pipeline as well. Our final model in this ZBrush training will be capable of rigging for animation in film, games, and also prepared for 3D printing. Software required: ZBrush 4r5, Maya 2015, Photoshop CS6, KeyShot 5.

About the author
About the author

Gordon Goane is an artist from the United States who focuses on character design and development.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello everyone and welcome to this course with Digital Tutors. My name is Gordon Goane, and over the next series of lessons, I'll be explaining how we can design characters using various programs on your computer. Currently, I am working as a free lance artist, in the past I've worked on various projects, ranging from graphic design and advertising work. To, comic books and independent films. I did some story boarding on the Ice Age 3 Film. Hopefully I can teach you some of this stuff I've picked up through out the years and help you guys create some cool characters out there. More about the course itself, we're going to be using four programs. We're going to use Photoshop, Maya, Zbrush, and KeyShot, and then idea is to start a character from scratch and put them through the 3D pipeline so, that, in the end you will have a fully realized character in 3D, with proper edge flow and topology for animating. If you wanted to animate it. We'll also set up a material with UV's and texture maps apply to it. And then we'll also go through how to render some of these characters out using the mental ray side of Maya, as well as KeyShot, so you have a couple other options how you want to render these images out. And then in the end we'll quickly go over how we can prepare some of these models for 3D printing, and do a little bit of creating brushes as well. Inside of Zbrush. So, let's get started with the first lesson.