Designing a Vector Illustration for Advertisements in Illustrator
In this Illustrator course, you'll learn to produce a photorealistic motorbike illustration. Software required: Illustrator CS6.
What you'll learn
This Illustrator course will show you techniques to produce vector illustrations in Illustrator. It's essential to keep in mind every part of the process, so shadows and highlights will be kept on separate layers. You'll start by applying the shadows of the motorbike using a combination of the eyedropper tool, pen tool, and custom brushes. Next, you'll work on the metallic elements of the motorbike using the gradient annotator, pen tool, and mesh tool. Then, you'll use a combination of the mesh tool and the gradient annotator to generate the yellow shiny areas. You'll add logos and type to the motorbike with brushes, the pen tool, and the eclipse tool. Finally, you'll add realistic textures the design by creating custom patterns and adding texture masks. After finishing this course, you'll be ready to start attracting clients with your own photorealistic illustrations. Software required: Illustrator CS6.
Table of contents
- Discussing the Render Process and Starting the Illustration 11m
- Blocking in the Deep Shadows 9m
- Employing the Pathfinder Minus Front Feature 9m
- Constructing the Deep Shadow Areas 11m
- Generating Smooth Outlines with Custom Brushes and the Ellipse Tool 10m
- Applying Shine to the Wheel Shadow Areas 11m
- Continue Forming the Shine Gradients Highlights for the Front Wheel 12m
- Executing Red Realistic Gradients 11m
- Forming the Base of the Tires 11m
- Adding Depth and Shadow to the Tires 12m
- Administering the Inner Rim Shadows to the Tires 12m
- Generating Highlights for the Tires 12m
- Finish Executing the Highlights for the Tires 9m
- Using the Mesh Tool for the Bodywork 10m
- Coloring Our Mesh Shape to Establish Realism 11m
- Implementing the Shadow Elements Using the Mesh Tool 9m
- Enhancing the Shadow Application 12m
- Adding Highlights to the Bodywork 11m
- Forming the Highlight Strips 11m
- Creating the Chrome Areas of the Motorbike 11m
- Completing the Chrome Areas with Shadows and Highlights 12m
- Producing the Shiny Metal Areas 10m
- Adding Contrast to the Metallic Mesh Shapes 9m
- Executing the Yellow Paint Work 10m
- Implementing Highlights to the Paint Work 12m
- Generating the Paintwork Deep Shadows 12m
- Producing the Lights and Glass Areas of the Motorbike 11m
- Drawing the Metal Wheels 11m
- Forming the Exhaust Pipe 11m
- Administering the Bodywork Texture 11m
- Completing the Bodywork's Plastic Texture 11m
- Evaluation of the Realistic Vector Motorbike Tutorial 2m