Course info
Apr 22, 2013
6h 53m

In this series of tutorials, we take a look at the process of creating a gun for use in a game engine like UDK, Unity, or CryEngine. We go through this process bit by bit starting off by creating a high poly version of the gun using subdivision techniques. The next step will be creating a low-poly version. When this is finished we will take a look how to unwrap elements in order to create the UV Layout. Then we move on to baking ambient occlusion and normal maps. We use Render To Texture dialog in 3ds Max to accomplish this. After we finish it we'll move over to Photoshop and start to create a diffuse map as well as a specular map. Lastly we'll check our results in Marmoset Toolbag. Software required: 3ds Max 2013, Photoshop CS6, Marmoset Toolbag 1.08.

About the author
About the author

Maciej is a CG visualization artist working in Poland.

More from the author