Description
Course info
Level
Advanced
Updated
Mar 1, 2012
Duration
2h 30m
Description

In this tutorial, we will learn how to create a female demon gargoyle creature. Throughout these lessons we will learn how to quickly create block out shapes such as our creature's wings, horns, cloth, and other ornate pieces. We will look at brushes that are used in a typical art pipeline as well as how to create custom brushes. Using 3ds Max, we'll learn how to create chains that conform to the character's body using splines. We will also take all the SubTool pieces in ZBrush to rig and pose our character in Transpose Master. Software required: 3ds Max 2009, Photoshop CS3, ZBrush 4R2.

About the author
About the author

Brian Parnell is a lead character artist in the Video Game industry.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] and for this series of lessons will be using ze brush, the studio Maxim photo shop. Okay, a gargoyle team in charming character. So some of the things we're gonna look into is my creative process I use when I'm creating a character and fresh. So some of that will be dedicated to reference selections that used to what kind of base mesh I use when I bring it in. If I even use a base measure of some of the this isn't really building and see brush. So we'll be blocking out a lot of shapes, like foreign food, her tail as well as we'll be using the spheres at the end of this always lessons. But I really hope is it's best to take away at least something of my creative process. A swell, a CZ, not better speed of your pipeline. So that's _________. So let's go ahead and get started