Introduction to Fluids in Houdini

Learn a flexible workflow for particle-based and volume-based simulations in Houdini as well as production-applicable techniques to create realistic fire, smoke, and liquid effects. Software required: Houdini 9.5 and up.
Course info
Level
Beginner
Updated
Dec 19, 2008
Duration
3h 19m
Table of contents
Description
Course info
Level
Beginner
Updated
Dec 19, 2008
Duration
3h 19m
Description

Learn a flexible workflow for particle-based and volume-based simulations in Houdini as well as production-applicable techniques to create realistic fire, smoke, and liquid effects. Contains over 3.5 hours of self-paced training with several practical projects. Ideal for new and intermediate artists. Popular highlights include: Particle-based Fluids; Volume-based Fluids; Ripple Solver; Viscosity; Fire, Smoke and Liquid simulations; Smoke Solver; Smooth Particle Hydrodynamics; Microsolvers; Visualizing Simulation Attributes; Rendering Fluids in Mantra; Source, Sink and Pump; Physical Properties; Rigid Body Dynamics; Gas Constant; Fuel and Temperature; Vorticles; Caching; Forces and Expressions; Creating and Painting Attributes. Software required: Houdini 9.5 and up.

About the author
About the author

Originally from Lagos, Nigeria, Sunder has made great headway in both the interactive game design and 3D animation worlds.

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