Introduction to Fluids in Houdini

Learn a flexible workflow for particle-based and volume-based simulations in Houdini as well as production-applicable techniques to create realistic fire, smoke, and liquid effects. Software required: Houdini 9.5 and up.
Course info
Level
Beginner
Updated
Dec 19, 2008
Duration
3h 19m
Table of contents
Description
Course info
Level
Beginner
Updated
Dec 19, 2008
Duration
3h 19m
Description

Learn a flexible workflow for particle-based and volume-based simulations in Houdini as well as production-applicable techniques to create realistic fire, smoke, and liquid effects. Contains over 3.5 hours of self-paced training with several practical projects. Ideal for new and intermediate artists. Popular highlights include: Particle-based Fluids; Volume-based Fluids; Ripple Solver; Viscosity; Fire, Smoke and Liquid simulations; Smoke Solver; Smooth Particle Hydrodynamics; Microsolvers; Visualizing Simulation Attributes; Rendering Fluids in Mantra; Source, Sink and Pump; Physical Properties; Rigid Body Dynamics; Gas Constant; Fuel and Temperature; Vorticles; Caching; Forces and Expressions; Creating and Painting Attributes. Software required: Houdini 9.5 and up.

About the author
About the author

Originally from Lagos, Nigeria, Sunder has made great headway in both the interactive game design and 3D animation worlds.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello and welcome to Introduction to Fluids in Houdini presented by Digital-Tutors, a Houdini training partner. My name is Sunder and during this training course, we're going to learn how to build fluid simulations at Houdini, using three main techniques. Since Houdini 9, there are three powerful ways of building fluids. You can use the Particle-based Fluid Solver, the Volume-based Fluid Solver, or the Ripple Solver. Each technique has its own rules, advantages, and disadvantages. With the Particle-based Fluid Solver, you can get some unrestricted and very intricate fluid behavior like splashes for example. With the Volume-based or the Voxel Fluids as they're sometimes called, your motion is restricted to a box. But you can get some very accurate fluid behavior from liquid to smoke and even fire effects. With the Ripple Solver, you can send waves through your objects to emulate rippling behavior found in open surface liquids like ponds or oceans. During this course, we're going to go over these different solvers and how to use them to achieve different results. We'll explore the Particle Fluids and how to simulate them with different interactions. And how to render them as well. We learn the basics of Voxel Fluid simulations and rendering as well. And take a look at some of the cool capabilities of this exciting new solver. We'll also learn how to implement the Ripple Solver and how to use it or how to control it with particles, and also using PowerPoint values. All the way, we will learn how to build and troubleshoot some exciting projects and learn of some time saving tips and techniques. We have a ton of exciting content that's never been compiled before in such a comprehensive package, so without any further delay, let's dive in.