Learn an essential workflow to lighting in 3ds Max and fundamental techniques to establishing moods and adding greater realism to your scenes through lighting. Software required: 3ds Max 2009 and up (required to open project files).
Learn an essential workflow to lighting in 3ds Max and fundamental techniques to establishing moods and adding greater realism to your scenes through lighting. Contains over two hours of project-based training. Ideal for new and beginning artists. Popular highlights include: Overview of Standard Light Types; Overview of Photometric Lights; Controlling Light Decay and Attenuation; Modeling Environments to Scale for Accurate Lighting; Using Shadow Maps for Efficient Rendering; Utilizing Accurate Raytraced Shadows; Creating Soft and Diffuse Shadows; Real-world Lighting Profiles with Photometric Lights; Exposure Controls to View HDR Renders; Outdoor Lighting with Daylight System and Skylight; Altering Rendering Controls for Objects; Adding Glow Effects to Geometry and Lights; Creating Volumetric Lighting Effects; Radiosity to Simulate Indirect Illumination; Using the Light Lister; Creating Gobo Effects. Software required: 3ds Max 2009 and up (required to open project files).
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.
Introduction and Project Overview (lively, instrumental music) Hello and welcome to Introduction to Lighting in 3ds Max, presented by Digital-Tutors an Autodesk Authorized Publisher. My name's Kyle, and I'll be your instructor guiding you through the essential elements and features of 3ds Max's lighting tool set. Creating realistic lighting in any kind of a 3D environment has always been a very daunting task for artists working in areas like feature films, television, and architectural visualization. So, understanding the various light types found in 3ds Max and getting a solid grasp of these essential lighting tools, is really a crucial step toward attaining more realism in your rendered scenes. So we'll begin our training by exploring some of the various light types and some of the special parameters found on each of these lights. We'll also take an in-depth look at some of the different varieties of shadow map and gray tray shadows found in 3ds Max. We'll see how we can add depth and mood to our scenes through the use of volumetric lighting effects, as well as exploring how we can use the light tracer and radiosity to closely mimic the effects of indirect illumination, just to name a few of the topics we will be covering throughout this training. So once you complete this training, you'll have a much stronger understanding of how to properly use and control lights within 3ds Max, which will make it much easier to add realistic lighting effects to your own 3D characters and environments. So in the next lesson, we'll begin our exploration of each of the distinctive light types found in 3ds Max.