Introduction to XSI Render Tree
Explore the Render Tree and gain control over the appearance of your objects in XSI with 2.5 hours of project-based training. Software required: XSI 5 Foundation* and higher.
What you'll learn
Explore the Render Tree and gain control over the appearance of your objects in XSI with 2.5 hours of project-based training. Ideal for new and beginning users. Popular highlights include: Render Tree Overview; Bump Map Generators; Displacement Maps; Texture Projections; Mix Nodes; Advanced Texture Placement; Volumetric Effects with Light Shaders; Layering Textures; Ambient Occlusion Shader; Material Editor. Software required: XSI 5 Foundation* and higher.
Table of contents
- Navigating the Render Tree 5m
- Adding New Nodes and Creating Connections 6m
- Common Material Shading Parameters 12m
- Specialized Material Shading Parameters 15m
- Texture Supports and Projections 6m
- Using Multiple Texture Supports on a Single Object 8m
- Using Mix Nodes to Blend Several Images and Shaders 5m
- Various Methods for Adjusting the Texture Placement 7m
- Bump and Displacement Maps 13m
- Using Weight Maps to Control Different Operators and as Color Mixing Controls 9m
- Material Application and Sharing in XSI 12m
- Stained Glass Window: Texturing the Main Wall 8m
- Stained Glass Window: Adding Color and Bump Maps 8m
- Stained Glass Window: Texturing the Stained-glass Window 8m
- Stained Glass Window: Adding Specialized Nodes to Lights 9m
- Stained Glass Window: Adding Detail to Light Rays 9m
- Stained Glass Window: Using the Ambient Occlusion Node 7m