In this RenderMan course, we'll learn how to light a short film sequence maintaining continuity between different shots using Maya, RenderMan RIS and NUKE. We'll also explore how to maintain a cinematic style. We'll then learn about propagation of shots and handling shot assets for different formats such as Alembic. By the end of this RenderMan training, you'll have a thorough understanding of how a scene can be lit for a short film. Software required: Maya 2016, NUKEX 9, RenderMan 20, XGen, NUKE Studio.
Introduction and Project Overview (happy music) Hi, everyone. This is Miguel Lleras. I'm a lighting artist and compositor with experience on feature films and BFX. My latest work includes Rio 2, Fantastic Four, and Big Hero 6. In this course, we're going to do lighting and compositing for a short film sequence using Renderman RIS, Maya, and NUKE. We're going to focus not only on creating an appealing scene, but also maintaining continuity across the different shots of the sequence. Some of the key points of this course are designing the master lighting for the sequence, preparing the lighting rig to be passed to other shots, managing files and reading animation using Alembic formats, as well as creating a master compositing script for the sequence. By the end of the training, you will be able to be the DP of your own short film, by creating a lighting rig that not only supports the story of your film but also could be reused through the shots of the sequence. I'm excited to work with the other tutors and share some ideas about sequence lighting and compositing. So let's get started with the first lesson.