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Lighting a Short Film Sequence in RenderMan

by Miguel Lleras Villaveces

Learn to light a short film sequence maintaining continuity between different shots using Maya, RenderMan RIS and NUKE. Software required: Maya 2016, NUKEX 9, RenderMan 20, XGen, NUKE Studio.

What you'll learn

In this RenderMan course, we'll learn how to light a short film sequence maintaining continuity between different shots using Maya, RenderMan RIS and NUKE. We'll also explore how to maintain a cinematic style. We'll then learn about propagation of shots and handling shot assets for different formats such as Alembic. By the end of this RenderMan training, you'll have a thorough understanding of how a scene can be lit for a short film. Software required: Maya 2016, NUKEX 9, RenderMan 20, XGen, NUKE Studio.

About the author

Miguel Lleras Villaveces is a lighting artist and compositor with experience in animated feature films and VFX. He has worked for Blue Sky Studios, Walt Disney Animation Studios, and he currently works for MPC (The Moving Picture Company) in Montreal. His film credits include Epic, Rio 2, and the Oscar-winner Big Hero 6. He is currently working on The Fantastic 4.

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