Description
Course info
Level
Intermediate
Updated
January 24, 2017
Duration
1h 33m
Description

One of the most important aspects commercial 3D work revolves around product visualization. Not only does the brand or client have more control over the final image, but it can often be cheaper and serve as a better alternative to traditional photography and film. In this course, Creating a Photorealistic Beverage Ad in LightWave 3D, you will produce a promotional photoreal still shot for a fictional brand of water. First you'll learn how to model all the geometry you need to render a studio lighting setup. Next you'll use Lightwave 3D's nodal surfacing to create a glass material. Finally, you'll learn how to balance the render settings in order to achieve clean results in a reasonable amount of time. By the end of this course, you'll have a strong understanding of the elements required to create and render a studio lit, photorealistic product. Software required: Lightwave 3D 2015, Photoshop CC 2015.

About the author
About the author

Louis du Mont is a digital artist and the co-founder of animation studio ‘Formation’. He’s produced linear and interactive content for brands such as Intel, Microsoft, and Nokia.

Transcript
Transcript

Hi everyone, my name is Louis du Mont and welcome to my course Creating a Photorealistic Beverage Ad in LightWave 3D.

I am a Digital Artist and co-founder at a small animation company called Formation based in London.

A huge portion of commercial 3D work revolves around product visualization. Not only does the brand or client have more control over the final image but can often be cheaper and better alternative to traditional photography and film, appearing ‘ultra premium’ with no imperfections.

It also becomes essential when the project itself has yet to even exist.

This course is for intermediate Lightwave 3D users that already know their way around the interface and has a fundamental understanding of nodal surfacing.

Some of the major topics that we will cover include:

  • Modeling all the geometry we need to render a studio lighting setup
  • Using Lightwave 3D’s nodal surfacing to create a glass material
  • Balancing render settings for clean results in a reasonable time
By the end of this course you’ll have a strong understanding of the elements required to create and render a studio lit, photo-realistic product.

I hope you’ll join me on this journey to learn about studio lighting setups with the Photorealisc Beverage Ad in LightWave 3D course, at Pluralsight.