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Creating Cartoon Characters in Maya

by Joshua Brock

This course will teach you the fundamentals in creating a cartoon character in Maya. Such as modeling from reference images, proper topology for deformations, and UV layout. Software required: Maya 2017, Photoshop CS4.

What you'll learn

At the core of character modeling is a thorough knowledge of Maya. In this course, Creating Cartoon Characters in Maya, you'll learn some important modeling principles and techniques for creating a stylized character from concept to final UV's. First, you'll discover how to use image planes to guide the creation of a model. Next, you'll explore the proper edge flow for key areas that have heavy deformations, such as the hands and face. Then, you'll learn the toolsets for unfolding and laying out UV's. Finally, you'll finish up with how to cleanup files and how to organize the. By the end of this course, you'll have the proper knowledge and skillset to create production quality character models. Software required: Maya 2017, Photoshop CS4.

Table of contents

Course Overview

About the author

Joshua is currently a character modeler with Nickelodeon Studios, contributing character work for Teenage Mutant Ninja Turtles, and Albert. Prior to his modeling career at Nickelodeon Studios, he was a production assistant at Blue Sky Studios, having worked on EPIC, Rio 2, and The Peanuts Movie. Joshua grew up in the Upper Peninsula of Michigan where he studied digital art and drawing. After graduating with a Bachelor degree of Fine Arts from Northern Michigan University, he moved to Georgia to ... more

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