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Non-destructive Retargeting of MOCAP Animation in Maya

by Amedeo Beretta

This courses teaches you how to easily drive any biped custom rig with MOCAP data through Maya's Human IK system and speed up the animation without any major pipeline change or extensive technical knowledge needed. Software Required: Maya 2016.

What you'll learn

This course, Non-destructive Retargeting of MOCAP Animation in Maya, will help CG artists (both animators and generalists) who want to have their characters driven by MOCAP in a simple and effective way. First, you will learn how to evaluate a custom character rig from a MOCAP retargeting standpoint and how to set up Maya's Human IK system to communicate to your custom rig. Then, you will learn how to import any bipedal MOCAP animation clip and apply that motion to your character in just a few easy steps. Finally, you will learn several tricks on how to speed up the animation process without the need of extensive technical knowledge while working within pipelines lacking MOCAP support and you will increase your productivity in realistic character animation. By the end of this course, you'll know how to drive virtually any bipedal custom rig using motion capture data, relying only on Maya native tool and Human IK system. Software Required: Maya 2016.

Table of contents

Course Overview
Retargeting of MOCAP Animation to Custom Humanoid Rigs in Maya

About the author

Amedeo Beretta has over 12 years experience on VFX and full CGI features, series, ADs and video games. He started off as a generalist, developing skills in 3D modelling, texturing, rigging, shading, rendering, and compositing and specializing in character animation. This experience, supported by an art and cinema oriented academic background, allowed him to contribute to a variety of projects. His credits include Paul, John Carter, and Planet 51 and feature work performed at award-winning comp... more

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