Non-destructive Retargeting of MOCAP Animation in Maya

This courses teaches you how to easily drive any biped custom rig with MOCAP data through Maya's Human IK system and speed up the animation without any major pipeline change or extensive technical knowledge needed. Software Required: Maya 2016.
Course info
Rating
(13)
Level
Intermediate
Updated
Jul 15, 2016
Duration
3h 8s
Table of contents
Course Overview
Retargeting of MOCAP Animation to Custom Humanoid Rigs in Maya
Preparing and Troubleshooting Watchman Rig for Retargeting
Baking the Animation and Transferring It to Your Scene
Retargeting the Lawyer Rig
Preparing Animation Data Coming from Non-characterized MOCAP Clips
Retargeting Toe and Finger Animations
Sharing Animation via HIK Definitions Tweaking Lawyer Animation
Postmortem Assessment of Your Project
Description
Course info
Rating
(13)
Level
Intermediate
Updated
Jul 15, 2016
Duration
3h 8s
Description

This course, Non-destructive Retargeting of MOCAP Animation in Maya, will help CG artists (both animators and generalists) who want to have their characters driven by MOCAP in a simple and effective way. First, you will learn how to evaluate a custom character rig from a MOCAP retargeting standpoint and how to set up Maya's Human IK system to communicate to your custom rig. Then, you will learn how to import any bipedal MOCAP animation clip and apply that motion to your character in just a few easy steps. Finally, you will learn several tricks on how to speed up the animation process without the need of extensive technical knowledge while working within pipelines lacking MOCAP support and you will increase your productivity in realistic character animation. By the end of this course, you'll know how to drive virtually any bipedal custom rig using motion capture data, relying only on Maya native tool and Human IK system. Software Required: Maya 2016.

About the author
About the author

Amedeo has over 12 years experience on animated projects. While starting off as a generalist he specialized in character animation and contributed to various projects at award-winning companies like Double Negative VFX, Scanline VFX, and Ilion Animation Studios. He's currently Head of VFX and Animation courses at Met Film School London.