mental ray Nodes Reference Library: Materials
In this series of tutorials, we'll be taking a detailed look at each of mental ray's material nodes. Software required: Maya 2008 and up.
What you'll learn
In this series of tutorials, we'll be taking a detailed look at each of mental ray's material nodes. Each video is a self-contained tutorial centering on one of mental ray's nodes. This means that these tutorials can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these tutorials, we'll learn how each node works and best practices to utilize for attaining desired results while saving time. Software required: Maya 2008 and up.
Table of contents
- Mia_material Node 14m
- Mia_material_x Node 3m
- Mia_material_x_passes Node 10m
- Mib_dgs_material Node 6m
- Mib_glossy_reflect Node 8m
- Mib_illum_blinn Node 4m
- Mib_illum_cooktorr Node 5m
- Mib_glossy_refraction Node: Part 1 9m
- Mib_glossy_refraction Node: Part 2 4m
- Mib_illum_lambert Node 4m
- Mib_illum_phong Node 3m
- Mib_illum_ward Node 6m
- Mib_illum_ward_deriv Node 3m
- Misss_fast_shader Node 12m
- Misss_fast_shader_x Node 3m
- Misss_fast_shader_x_passes Node 6m
- Misss_fast_simple_maya Node 2m
- Misss_fast_skin_maya Node 12m
- Misss_set_normal Node 3m
- Misss_skin_specular Node 7m
- Mi_car_paint_phen Node 14m
- Mi_car_paint_phen_x Node 2m
- Mi_car_paint_phen_x_passes Node 2m
- Mi_metallic_paint Node 3m
- Mi_metallic_paint_x Node 2m
- Mi_metallic_paint_x_passes Node 2m
- Path_material Node 6m
- Transmat Node 4m
- Dgs_photon Node 3m
- Dielectric_material_photon Node 4m
- Mib_photon_basic Node 5m
- Transmat_photon Node 3m
- Builtin_bsdf_architectural Node 13m
- Builtin_bsdf_architectural_comp Node 10m
- Builtin_bsdf_ashikhmin Node 9m
- Builtin_bsdf_carpaint Node 15m
- Builtin_bsdf_lambert Node 6m
- Builtin_bsdf_mirror Node 3m
- Builtin_bsdf_phong Node 9m