In this course, we will learn various mental ray rendering tips to create higher quality renders quicker. We will discuss a variety of tools and workflows to help improve speed and stability when attempting to render heavy, resource-intensive scenes within mental ray. We will explore several methods for conserving system resources, such as using the command-line to render your scenes outside of Maya, using mental ray render proxies to minimize the amount of memory consumed by your scene files, how to render high resolution images into separate smaller tiles, as well as several other workflows for improving performance and stability within mental ray. Using these workflows, we will be able to dedicate more of our system resources to the rendering of our scene files, and significantly reduce the frequency of any crashing we may experience. Software required: Maya 2009 and up.
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.
Introduction and Project Overview [Autogenerated] Hello and welcome to the series of lessons on mental Re rendering Tips in Maya presented by digital tutors and Autodesk Authorized Publisher. My name's Kyle and I'll be sharing with you several tools and work clothes that I use on a regular basis to help improve speed and stability when attempting to render very heavy, resource intensive scenes within metal Race. Now through these lessons, will explore several methods for conserving your system re sources, such as exploring command line rendering to actually rendered your scenes outside of Maya. We'll learn how we can use metal ray render proxies as a way of minimizing the amount of memory that will actually be consumed by our scene files. Well, look at how we can render very high resolution images into separate smaller tiles, as well as several other work flows for improving performance and stability within metal rate. So using these work clothes will be able to dedicate a lot more of our system. Resource is to the actual rendering of our files. This will go a long ways toward actually minimizing the number of crashes that you may experience. So with that, let's go and get started