In this Maya tutorial, we will look at using polygon modeling techniques to complete a female character. Throughout these lessons we will cover the foundations of modeling a high resolution female that will deform properly when animated. Along the way we will learn how we can avoid many common beginner mistakes and develop a workflow that is efficient and effective. We will also learn a lot of basic and advanced female anatomy, and how to capture high resolution realism with simple geometry. By the end of this course, you will have a great foundation for building your own female characters for film, broadcast, and video games. Software required: Maya 2012.
Introduction and Project Overview [Autogenerated] initial s and we will learn about the three D graphics pipeline. A pipeline is simply the series of steps that must be completed in a particular order to create the final product. Getting assets through this pipeline usually involves a number of artists in different disciplines using a variety of software packages Because of the complexity involved, coordinating all of the aspects of the pipeline is important in creating an efficient workflow. The pipeline may look different for different projects, and it will also depend on the particular studio. But let's take a look at a basic example to create. An animated sequence will first go through the pre production process of creating artwork to illustrate the look of the characters. And sets will also create storyboards to give us a road map to follow. When creating those shots from here, we can begin creating all of the models that will need for animation. This will involve modeling the objects and adding materials and textures. Once the characters are built, Riggs can be added to allow for the control of their movement. Animators can then use thes Riggs to animate the characters within the scene based on the storyboards which were done earlier. Finally, the shots will have lighting added and can be rendered out in the appropriate format. There could be many additional disciplines involved in a pipeline from layout to compositing. Depending on the size of the pipeline. Many different artists will contribute to the assets before handing them off to others. This makes it even more important to make sure things were done correctly so that the flow of work through the pipeline is not interrupted. Every project will have different needs and each pipeline is unique. The key is understanding your role within the A particular pipeline and moving assets along so that your project is completed on time and on budget.