Description
Course info
Level
Advanced
Updated
Apr 1, 2013
Duration
2h 14m
Description

In this series of tutorials, we will be taking a detailed look at each of CINEMA 4D's MoGraph Effector nodes. Each video is a self-contained tutorial centering on one of the many MoGraph nodes available in CINEMA 4D. This means that these tutorials can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these tutorials, we will learn how each node works and best practices to utilize for attaining desired results while saving time. Software required: CINEMA 4D R14.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] and this. Listen, we'll take a look at the effect er's tab and some of the common attributes that are gonna be found on almost all know graph defectors. Okay, so here we have a simple scene with a cube and has just been piped into a cloner object, which we can see here That gives us this nice little layout. This Gregory. So let's start by talking about the defectors tab, which is found as part of our McGrath defectors. So let's just start by dropping in a plane defector and you can see because I had my cloner selected. Whenever I drop this in, it should automatically connect. So if I go to my cloner and go to the defectors tab, you can see here is my plane. If you don't see this in here, go ahead and just take your plane. Defector. Click and drag that into this corner object. Affect her. Okay, so let's come in and let's start by going to our plane defector here, and we're gonna take a look at this defector tab. Now, we're really gonna be focusing mostly on just this area right here. We may talk about a few. These others just very, very briefly. But if you want to learn more about some of these other tabs, we actually do have lessons that are gonna go into much more detail. So this effect, er tab is where we can primarily start to control. The overall strength and influence of our effect is that we're using. So with this simple plain defector here, you can see it's raising thes cubes up. If I go to the perimeter tab of this defector, you can see it's raising up 100 centimeters in the Y axis. Now, to take a look at this defector, this will be a little bit easier to see if I go first in the fall off tab and maybe just set this to something like a linear again. If you want to learn more about this fall off tab and some of the other attributes in here, we actually do have a lesson that will cover all of these. Okay, Now let's go back to the defector tab and take a look at some of the attributes in here. So what we first have is the overall strength, and this is really just a simple ah multiplier where we can control the overall strength of our defectors. So bringing that all the way down to zero or all the way up to 100 we can actually bring this value up above 100% if we choose to overdrive that no below that, we have the ability to make a selection. So if we only want our defectors to maybe only affect certain objects of this cloner, we could do that with a selection tag. So to do this, let's go ahead. And I'll just start by grabbing my cloner object here. And let's say we only want maybe a few of these cubes to be affected by my plane defector. So let's come in to McGrath and let's do a monograph selection Now. As soon as we go into this selection mode, it's going to ask us to now choose the objects that we want to be part of our selection. So what's coming here and grab a few of these cubes and you can see my selection by this little yellow dot that starts to appear. So what's coming here and just grab a few of these will call that good, Okay. And you can see now it has made a selection tag from these cubes. Now, I could go back to my plane. Defector, go back to the effect of temp and take this tag quick and drag that into my selection. And now you can see only these cubes that were part of that selection tag. Now, these are the only ones that are being affected. I could grab my plane. Defector. Move that back and forth and you can see now these are the only ones being affected. And that any point in time, if you maybe decided you do not want this election in here any longer, that's pretty easy to fix. We can just go back to our selection. Just right. Click and choose. Reset to default. There we go. And now you can see that tag's been cleared out. And now we're back to affecting the entire ah grid of quotes. Now, the longest couple things that we have here is the minimum and maximum values these air, essentially just controlling the overall strength of the effect as faras the maximum value. So we could take that if we needed to drop that down to a value of zero. We could even go with lower value of zero and two negative values if we choose to. So that's essentially just controlling the overall strength of this defector. And then we also have a minimum value as well, which in some instances you may see a change. In other instances with certain defectors, you may not see much of a change by adjusting this minimum value, but both of these values can go lower than a value of zero, and they can both go higher than a value of 100. Okay, now, some defectors, depending on which one you choose, may have a few extra attributes listed in this effect er's area and we'll talk about those as we start to get into those specific defectors. But for now, that's a look at some of the attributes that are going to be found on almost all of these defectors specifically inside of this affect her tab