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Rigging Hands in 3ds Max

In this set of 3ds Max tutorials, we'll learn how to improve our control systems for hands in order to achieve more believable results. We'll start by learning where to position our bones for natural deformations. Software required: Autodesk 3ds Max 2015.

Intermediate
2h 27m
(4)

Created by

Last Updated Jul 31, 2021

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  • Course

Rigging Hands in 3ds Max

In this set of 3ds Max tutorials, we'll learn how to improve our control systems for hands in order to achieve more believable results. We'll start by learning where to position our bones for natural deformations. Software required: Autodesk 3ds Max 2015.

Intermediate
2h 27m
(4)

Created by

Last Updated Jul 31, 2021

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What you'll learn

In this set of 3ds Max tutorials, we'll learn how to improve our control systems for hands in order to achieve more believable results. We'll start by learning where to position our bones for natural deformations. We'll then learn a technique for rigging knuckles and preserving volume in the hand overall. Finally, we'll enhance our rig by creating a system that will allow animators to switch between with IK and FK modes. By the end of this 3ds Max training, you will have the skills needed to rig hands more proficiently. Software required: Autodesk 3ds Max 2015.

Rigging Hands in 3ds Max
Intermediate
2h 27m
(4)
Table of contents

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