Description
Course info
Level
Intermediate
Updated
Apr 1, 2012
Duration
8h 41m
Description

In this 3ds Max tutorial we will go step by step and create a stylized female. Throughout the tutorial, we will learn the essential tools and techniques needed to create a stylized female. We'll discuss some tips for creating exaggerated proportions and features all the while following good design principles. Stylized characters as a whole can have their own sets of challenges but in this course you'll learn the essential techniques on how to overcome these types of challenges. Software required: 3ds Max 2012.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

More from the author
Unity 2018 Fundamentals
Beginner
4h 59m
Dec 19, 2018
Game Design Fundamentals
Beginner
1h 25m
Jul 12, 2018
Game Mechanic Design Fundamentals
Intermediate
44m
Jul 11, 2018
More courses by Joshua Kinney
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, I'm Josh. With digital tutors and Auto desk authorized publisher in this series of lessons will be going step by step on how to create a stylized female and three D. S. Max 2012. Now, throughout these lessons will learn how to create a stylized female using several modeling techniques in three D S. Max. Stylized characters as a whole are mainstays in films, TV shows and even video games. The science of characters are always fun to create, but they always present their own set of challenges. Now we'll work on geometry that matches the stylized artwork as a reference, and then we'll be creating this character's issue. We're going to be animated, so we'll have to create geometry to accommodate for that Now, by the end of this course, you'll have a stylized females that is ready to be rigged and animated. So in our next lesson, let's get started