Course info
Nov 7, 2017
3h 19m

Building materials using procedural methods can initially be a a daunting task. In this course, Creating an Advanced Material with Substance Designer, you'll learn methods on how to approach such a task by building pieces at a time and iterating on ideas. This course will cover material explaining how to build materials in layers, build and use modular tools, and most importantly how to iterate on designs to build complexity. At the end of this course, you'll have a deeper understanding of a procedural material workflow that should give you new ways to approach complex material creation in Substance Designer. Software Required: Substance Designer.

About the author
About the author

Arvin Villapando is a texture artist based out of Dallas, Texas.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone, my name is Arvin Villapando. I work as a technical artist at gametextures. com. I'd like to welcome all of you to my course, Creating an Advanced Material in Substance Designer. With recent advancements such as PBR and procedural texturing methods, material creation has evolved significantly over the past few years. The purpose of this course is to give you some advanced methods to help you navigate your way within those workflows. Some of the major topics we'll cover include building materials one layer at a time, reading complex height maps using fully-procedural methods, building quick base shapes and maps as a guide, and iterative refinement as a workflow for material creation. By the end of this course, you'll have a thorough understanding of how to approach creating not only the sample material, but various other types of complex materials. Before beginning this course, you should be familiar with the basic workflows for Substance Designer and simple principles of PBR. I hope you'll join me on this journey to learn material creation with the Creating an Advanced Material with Substance Designer course at Pluralsight.