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Swords and Shovels: Character Stat System

Working with real-world game assets, you'll experience the process of creating a functional character statistics system that works with loot items; with special attention towards integrating into other systems such as Inventory and Loot Drops.

Intermediate
1h 23m
(57)

Created by Christopher Pellow

Last Updated Oct 13, 2020

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  • Course

Swords and Shovels: Character Stat System

Working with real-world game assets, you'll experience the process of creating a functional character statistics system that works with loot items; with special attention towards integrating into other systems such as Inventory and Loot Drops.

Intermediate
1h 23m
(57)

Created by Christopher Pellow

Last Updated Oct 13, 2020

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What you'll learn

What good would a game character be without some seriously stellar statistics you can level up? In this course, Swords and Shovels: Character Stat System, you'll experience the process of creating a character stat system for your games. First, you'll explore interfaces and how they can be used as code contracts for item creation. Next, you'll learn how to create private set fields to keep all data changes confined to the stat system. Finally, you'll discover the connection to other systems such as Item Pick Ups, Inventory, Game Managers, and more. By the end of this Unity course, you will have learned how to create a functional character statistics system that will easily integrate with other vital systems. Software required: Unity.

Swords and Shovels: Character Stat System
Intermediate
1h 23m
(57)
Table of contents

About the author
Christopher Pellow - Pluralsight course - Swords and Shovels: Character Stat System
Christopher Pellow
6 courses 3.4 author rating 253 ratings

Christopher Pellow is a game designer, 3D artist/animator, programmer, and instructor. He's taught at Fanshawe College in various programs: video game design, interactive media and design, and post-graduate 3D animation and character Design. He was part of the curriculum development team for the advanced diploma program for video game design.

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