Swords and Shovels: Designing Modular Sets

For many games, modular sets are crucial for both design and production. In this course, you’ll learn how to create a design and production ready modular set from pre-existing art assets.
Course info
Rating
(15)
Level
Intermediate
Updated
Jul 19, 2018
Duration
1h 13m
Table of contents
Description
Course info
Rating
(15)
Level
Intermediate
Updated
Jul 19, 2018
Duration
1h 13m
Description

For decades, modular systems have been used to solve a variety of technical and design problems in game development. Modularity provides the basis for efficiency and flexibility and allows a small set of source elements to be expanded into a much larger whole. In this course, Swords and Shovels: Designing Modular Sets, you’ll learn how to create a design and production ready modular set from pre-existing art assets. First, you'll cover the basics; project setup, choosing a unit basis, and assembling a modular tile set. Next, you’ll beautify the scene by adding set dressing, collisions, lighting and start saving prefabs. Lastly, you’ll assemble the modules you’ve created to create a playable level. By the end of this course, you’ll not only have the confidence to create your own modular development kit, but to create visually stimulating previsualizations for levels. Software required: Unity.

About the author
About the author

Michael Baker is a game developer and graphics production expert with more than 15 years experience in games and VFX production. He's worked on big licensed projects based on Star Wars and Alien, and developed software tools for the popular Bullet Physics Framework which powers countless authoring tools, feature films, and games. In 2013, he co-founded Codex Worlds, and indie AAA game studio based in Austin, Texas.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone. My name is Michael Baker. Welcome to my course, Working with Modular Sets. I'm a Unity certified developer and lead instructor in the School of Design and Creative Technologies at the University of Texas Austin. In this course, we'll cover the process of creating and working with modular set for a 3D Dungeon Crawler game. Some of the major topics that we'll cover include history of and use of modular assets in games, converting an asset kit for use with a modular building system, and level design techniques using modular sets. By the end of the course, you'll understand how to choose the unit basis, assemble modular prefabs, configure collision and lighting, integrate gameplay systems, and build complete levels. Before beginning the course, you should be familiar with the basics of Unity 3D. Join me on Pluralsight and we'll get to work.