Description
Course info
Level
Intermediate
Updated
May 16, 2018
Duration
1h 31m
Description

Have you ever wanted to be able to make your own games? If you would like to enter the world of game programming, then this is the course for you. In this course, Swords and Shovels: Loot System, you'll master the process of creating a loot spawn and item system for your games. First, you'll explore ScriptableObjects and how they can be used as code contracts for item creation. Next, you'll learn how to create spawn objects that will instantiate your item into your scene. Finally, you'll explore the connection to other systems such as Character Stats, Inventory, Game Managers, and more. By the end of this Unity course, you'll have successfully created a functional inventory system that is easily integrated with other vital game systems. Software required: Unity.

About the author
About the author

Christopher Pellow is a game designer, 3D artist/animator, programmer, and instructor. He's taught at Fanshawe College in various programs: video game design, interactive media and design, and post-graduate 3D animation and character Design. He was part of the curriculum development team for the advanced diploma program for video game design.

More from the author
Swords and Shovels: Character Inventory System
Intermediate
1h 42m
16 May 2018
Swords and Shovels: Character Stat System
Intermediate
1h 23m
16 May 2018
Unreal Engine 4 Lighting Fundamentals
Beginner
1h 10m
27 Feb 2018