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Swords and Shovels: Loot System

Working with real-world game assets, you'll be examining the process of making item loot drops; paying special attention towards integrating into other systems such as Inventory and Character Stats.

Intermediate
1h 31m
(41)

Created by Christopher Pellow

Last Updated Oct 13, 2020

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  • Course

Swords and Shovels: Loot System

Working with real-world game assets, you'll be examining the process of making item loot drops; paying special attention towards integrating into other systems such as Inventory and Character Stats.

Intermediate
1h 31m
(41)

Created by Christopher Pellow

Last Updated Oct 13, 2020

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What you'll learn

Have you ever wanted to be able to make your own games? If you would like to enter the world of game programming, then this is the course for you. In this course, Swords and Shovels: Loot System, you'll master the process of creating a loot spawn and item system for your games. First, you'll explore ScriptableObjects and how they can be used as code contracts for item creation. Next, you'll learn how to create spawn objects that will instantiate your item into your scene. Finally, you'll explore the connection to other systems such as Character Stats, Inventory, Game Managers, and more. By the end of this Unity course, you'll have successfully created a functional inventory system that is easily integrated with other vital game systems. Software required: Unity.

Swords and Shovels: Loot System
Intermediate
1h 31m
(41)
Table of contents

About the author
Christopher Pellow - Pluralsight course - Swords and Shovels: Loot System
Christopher Pellow
6 courses 3.4 author rating 253 ratings

Christopher Pellow is a game designer, 3D artist/animator, programmer, and instructor. He's taught at Fanshawe College in various programs: video game design, interactive media and design, and post-graduate 3D animation and character Design. He was part of the curriculum development team for the advanced diploma program for video game design.

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