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Procedural Texturing in Maya and V-Ray

by Oasim Karmieh

In this tutorial, we will learn how to use procedural textures to create an organic shader. Software required: Maya 2012, V-Ray, Photoshop CS6.

What you'll learn

In this tutorial, we will learn how to use procedural textures to create an organic shader. We will cover how to use the powerful procedural texturing that Maya has to offer, and then combine that with V-Ray Shaders to create an organic look for our cell. We'll learn how to light these cells using V-Ray lights and look at how to use image-based lighting using V-Ray's dome light. This will help create beautiful fill light and reflections for our scene. We will be using V-Ray's render elements to create multiple passes that will be used to composite our scene. By the end of this course, you will understand how to use procedural texturing to create complex textures, as well as how to light a scene and make it stand out. Software required: Maya 2012, V-Ray, Photoshop CS6.

About the author

Oasim Karmieh is currently a Freelance CG Generalist. He has been working as a lighting artist, as well as a graphic and web designer. For the last nine years he worked on numerous projects ranging from web design, graphic user interface, branding, 3D animation, and 3D lighting for commercials and animated TV shows. His work has been published in 3D World Magazine. He lives in the beautiful city of Brasov, Romania. He Loves collecting Laughing buddha statues. In his spare time he writes tutorial... more

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