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Unity 2018 UI Fundamentals

Check out what's new for UI with Unity 2018. This course will teach you how to configure basic UI components inside of Unity to interact with your users of 2D games, 3D games with UI overlays, or UI in the world itself -- in VR or AR.

Beginner
1h 54m
(50)

Created by Lisa Walkosz-Migliacio

Last Updated Dec 01, 2022

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  • Course

Unity 2018 UI Fundamentals

Check out what's new for UI with Unity 2018. This course will teach you how to configure basic UI components inside of Unity to interact with your users of 2D games, 3D games with UI overlays, or UI in the world itself -- in VR or AR.

Beginner
1h 54m
(50)

Created by Lisa Walkosz-Migliacio

Last Updated Dec 01, 2022

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What you'll learn

Displaying and interacting with your users is paramount to having a good user experience (UX) for your game or app. In this course, Unity 2018 UI Fundamentals, you'll configure basic UI components and gain knowledge on how to make those interactions work for users to accomplish their goals using your programs, which can include 2D games, 3D games with UI overlays, or UI in the world itself, like in VR or AR. First, you'll learn about the different canvas types you can use. You'll see the new component, TextMeshPro, and start using it to create highly customizable text. Next, you'll get to create a configuration panel with different UI components in them. Finally, you'll examine how to make a main menu with some cool interactive pizzazz. By the end of this course you'll have a better understanding of how to help the users interact with your Unity game or application.

Unity 2018 UI Fundamentals
Beginner
1h 54m
(50)
Table of contents

About the author
Lisa Walkosz-Migliacio - Pluralsight course - Unity 2018 UI Fundamentals
Lisa Walkosz-Migliacio
5 courses 3.6 author rating 183 ratings

Armed with a degree in computer science and design, along with a love of video games, Lisa Walkosz-Migliacio has the perfect combination to bring digital works of art to life.

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