Check out what's new for UI with Unity 2018. This course will teach you how to configure basic UI components inside of Unity to interact with your users of 2D games, 3D games with UI overlays, or UI in the world itself -- in VR or AR.
Displaying and interacting with your users is paramount to having a good user experience (UX) for your game or app. In this course, Unity 2018 UI Fundamentals, you'll configure basic UI components and gain knowledge on how to make those interactions work for users to accomplish their goals using your programs, which can include 2D games, 3D games with UI overlays, or UI in the world itself, like in VR or AR. First, you'll learn about the different canvas types you can use. You'll see the new component, TextMeshPro, and start using it to create highly customizable text. Next, you'll get to create a configuration panel with different UI components in them. Finally, you'll examine how to make a main menu with some cool interactive pizzazz. By the end of this course you'll have a better understanding of how to help the users interact with your Unity game or application.
Course Overview (Music) Hi everyone. I'm Lisa Walkosz-Migliacio. This is Unity 2018 UI Fundamentals. UI can be daunting, and I'm here to show you how to get started. I'll go through the basics of the UI objects in Unity with examples on how to use them both in the editor and programmatically. We'll create an interactive main menu and configuration panel that you can use for your own game. I'll go through the new UI update for Unity 2018, TextMeshPro, and you'll get started using this powerful text component. By the end, you'll be making your own main menu and configuration panel. You'll have lots of bells and whistles in them. And you'll know the difference between diegetic and non-diegetic UI, and you might even surprise yourself with how quick you can pick up some of these UI tricks that will make a big impact.