Description
Course info
Level
Beginner
Updated
Jun 23, 2017
Duration
1h 8m
Description

Creating compelling soundscapes for your Unity project can be daunting. In this course, Unity Audio Fundamentals, you'll get to see the basics of Unity's audio engine and C# scripting for audio. You'll start with understanding playing background music, playing ambient sound, and creating event-triggered sound effects (SFX) in Unity. Next, you'll get to cover multi-track background music and Unity's Audio Mixer component, as well as the creation of a Music Controller script in Unity, allowing you to have code triggered audio events. Finally, you'll get to see how to polish your soundscape with audio FX. By the end of this course, you'll understand how to play and control dynamic multi-track background music, add sound effects and trigger them with C# code, utilize Unity's many built-in audio effects, and mix it all together using Unity's convenient Audio Mixer. Software required: Unity 5 or newer, Visual Studio.

About the author
About the author

Dano Kablamo (Dano Harry) is a VR storyteller and game developer, a multi-instrumentalist, sound designer, and chiefly an artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi, everyone. My name is Dano Kablamo, and welcome to my course, Unity Audio Fundamentals. I'm a sound designer and Unity developer at Prismic Studios. Your audio is half of what you're presenting to your audience, so why not learn to do it right. In this course, we are going to create an easily expandable and complete audio system that will work for just about any game. Some of the major topics that we will cover include, how Unity's audio works, how to create a dynamic soundscape, how and when to use audio effects, how to automate audio changes in Unity with code. By the end of this course, you'll know everything you need to handle audio for your games in Unity. Before beginning the course, you should be familiar with the Unity game engine, and at least have a basic knowledge of C# and how it's used in Unity. I hope you'll join me on this journey to learn how to create dynamic, interactive soundscapes for your games with the Unity Audio Fundamentals course, at Pluralsight.