Using the UV Unfold Feature in Softimage

In this course we will use the Unfold UV tool in Softimage to very quickly create a complete UV layout for a character. Software required: Softimage 7.5 and up.
Course info
Level
Intermediate
Updated
Aug 4, 2009
Duration
30m
Table of contents
Description
Course info
Level
Intermediate
Updated
Aug 4, 2009
Duration
30m
Description

In this course we will use the Unfold UV tool in Softimage to very quickly create a complete UV layout for a character. In this series of lessons, we will utilize Softimage's UV Unfold feature to save a tremendous amount of time on projects requiring complex UV layout. To demonstrate, we will be using UV Unfold to create a complete UV layout on an entire character. We will get started by unfolding the UVs on the head, defining UV cut lines along the neck, and unfolding the UVs into a self-contained UV island. From there, we will see how we can very easily create additional unwrapped UV islands for our character's torso, as well as the hands and feet. With this series of lessons, we will see how the UV Unfold tool can make quick work of complex UV layout tasks, allowing us to quickly move past the UV phase, and dedicate more time to the texturing process. Software required: Softimage 7.5 and up.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, and welcome to this series of lessons on using the UV unfold feature in Softimage, presented by Digital-Tutors, an Autodesk Authorized Publisher. My name's Kyle, and I'll be teaching you how you can use Softimage's UV unfold feature to really save a tremendous amount of time on projects that require complex UV layout. Now through this series of lessons, we'll be using this unfold UV feature to create a complete UV layout on an entire character. Now we'll get started by unfolding the UVs on the head, where we'll define UV cut lines along the neck, and we'll get these UVs unfolded into a self-contained UV island. Now from there we'll see how we can very easily create additional unwrapped UV islands for things like the character's torso, as well as the hands and the feet. Now with this series of lessons, we'll see how we can use this UV unfold feature to really make quick work out of complex UV layout tasks. Now this will allow us to very quickly move past the UV phase. It'll free up a lot more time that can be dedicated to things like the texturing process. So in our next lesson, we're going to go ahead and we'll get started.