Description
Course info
Level
Intermediate
Updated
Jan 3, 2011
Duration
1h 41m
Description

In this series of lessons, we will be exploring many of the 3D features found in Photoshop. Using these tools and features, we can now incorporate high-quality 3D elements directly into our design layouts without having to rely on any sort of external 3D application. We will begin this course by learning how to adjust the OpenGL settings in Photoshop in order to have faster feedback and response when working with 3D objects. We will also learn how to move our objects and virtual cameras through the 3D workspace in Photoshop. From there, we will learn how to apply materials and textures to our 3D objects; utilize the Repousse feature in Photoshop to create 3D geometry from scratch; work with 3D lights, shadows, and rendering; as well as highlighting many other tools, tips, and workflows that will allow you to quickly begin using these features in your own projects. Software required: Photoshop CS5 and higher.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Kyle with Digital Tutors, an Adobe authorized training partner. In this series of lessons, we're going to be exploring many of the 3D features found in Photoshop CS5. Now, using these tools and features, we can now incorporate high quality 3D elements directly into your design layouts without really having to rely on any sort of external 3D applications. So we'll begin this course by learning how to adjust the OpenGL settings in Photoshop, and we can do that to start to achieve some faster feedback and response when working with our 3D objects. Now, we'll also learn how we can start to move our objects and virtual cameras through Photoshop's 3D workspace. From there, we're really going to start to have fun with this, learning how to apply materials and textures to our 3D objects using the repose feature in Photoshop to create 3D geometry from scratch, working with 3D lights, shadows and rendering, as well as many other tools, tips, and workflows that will allow you to quickly begin using these features in your own projects. So with that, let's go ahead and get started in our next lesson.