Utilizing the Morphing Features in Toon Boom Harmony Premium

In this Toon Boom Harmony tutorial, we'll learn how to use the morphing feature to generate automatic in-between drawings for your animations. Software required: Toon Boom Harmony Premium 12.1.
Course info
Level
Intermediate
Updated
Sep 5, 2015
Duration
1h 27m
Table of contents
Description
Course info
Level
Intermediate
Updated
Sep 5, 2015
Duration
1h 27m
Description

In this Toon Boom Harmony tutorial, we'll learn how to use the morphing feature to generate automatic in-between drawings for your animations. We'll start by learning how to create morph sequences between key drawings and understand how they function. From here, we'll spend several lessons learning about the different types of morph hints and how we can use them to clean up and direct how a morph sequence appears over time. Finally, we'll see how we can apply ease to a morph sequence and share some thoughts on the structuring of a morphing project. By the end of this Toon Boom Harmony training, you'll have the knowledge to create really fluid animations for your own projects by using morphing. Software required: Toon Boom Harmony Premium 12.1.

About the author
About the author

Kurt is a design tutor at Pluralsight. Ever since he could hold a crayon, Kurt has been in love with drawing. Apart from his dedication to training artists at Pluralsight, Kurt has an extensive background in illustration. He has previously worked for a book publisher, as well as Rhythm and Hues Studios. It was through his extensive industry background that Kurt learned the way of the Wacom, and that the Pen tool is truly mightier than the sword.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, and welcome to this series of lessons on morphing in Toon Boom Harmony. Morphing is a powerful feature in Harmony that allows you to generate automatic in-between drawings for your animations. We'll begin this series of lessons learning how to create morph sequences between key drawings, and understand how they function. From here, we'll spend several lessons learning about the different types of morph hints, and how we can use them to effectively clean up and direct how morph sequences appear over time. Finally, we'll see how we can apply ease to a morph sequence, and share some thoughts on the structuring of a morphing project. After watching these lessons, you'll have the knowledge to create really fluid animations for your own projects by using morphing. So with that, we'll begin in our next lesson.