Utilizing Shading Networks in Softimage
In this series of Softimage tutorials, we will learn about several shading network combinations and general Render Tree workflows that are essential for any Softimage rendering artist. Software required: Softimage 2012.
What you'll learn
In this series of Softimage tutorials, we will learn about several shading network combinations and general Render Tree workflows that are essential for any Softimage rendering artist. We will begin by learning about some of the different map types that we can use in our shading networks, such as bump maps, displacement maps, as well as transparency and opacity maps. We will also learn how to layer and composite multiple textures together within our shading networks, how to interactively mix and combine multiple materials on the same object, how shader compounds can be used to organize our Render Tree networks, and many additional topics that will help you gain a deeper understanding of the Softimage Render Tree. If this is your first time working with materials and textures in Softimage, we highly recommend viewing our 'Beginner's Guide to Shading Networks in Softimage' before attempting to go through this course. This Beginner's Guide will teach foundational workflows and terminology that are important for you to understand before attempting to view this tutorial. Software required: Softimage 2012.
Table of contents
- Transparency and Opacity Maps in Softimage 8m
- Working with Bump Maps in Softimage 12m
- Working with Displacement Maps in Softimage 13m
- Layering Textures in Softimage 11m
- Texturing with Multiple Projections in Softimage 10m
- Creating a Double-sided Shader in Softimage 5m
- Combining Multiple Materials on a Single Object 4m
- Controlling Softimage Lights in the Render Tree 5m
- Using Volume Shaders in the Render Tree 8m
- Working with Shader Compounds in Softimage 9m