Utilizing Shading Networks in Softimage

In this series of Softimage tutorials, we will learn about several shading network combinations and general Render Tree workflows that are essential for any Softimage rendering artist. Software required: Softimage 2012.
Course info
Level
Intermediate
Updated
Mar 1, 2012
Duration
1h 26m
Table of contents
Description
Course info
Level
Intermediate
Updated
Mar 1, 2012
Duration
1h 26m
Description

In this series of Softimage tutorials, we will learn about several shading network combinations and general Render Tree workflows that are essential for any Softimage rendering artist. We will begin by learning about some of the different map types that we can use in our shading networks, such as bump maps, displacement maps, as well as transparency and opacity maps. We will also learn how to layer and composite multiple textures together within our shading networks, how to interactively mix and combine multiple materials on the same object, how shader compounds can be used to organize our Render Tree networks, and many additional topics that will help you gain a deeper understanding of the Softimage Render Tree. If this is your first time working with materials and textures in Softimage, we highly recommend viewing our 'Beginner's Guide to Shading Networks in Softimage' before attempting to go through this course. This Beginner's Guide will teach foundational workflows and terminology that are important for you to understand before attempting to view this tutorial. Software required: Softimage 2012.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] I am Kyle Digital tutors and auto desk authorize publishers in this series of lessons will learn about several shading that were combinations, as well as some general registry work flows. That pretty much all rendering artists and soft image really do need to know will begin by learning about some of the different map types that we can use within our sheeting. Networks such as bump maps, displacement maps as well is transparency and opacity maps also learning how we can start to layer and composite multiple textures together with inner sheeting networks. We'll learn how we can start to actually mix and combine multiple materials on the same object. We'll see how she ter compounds could be used to organize your entry networks, as well as lots of additional topics that will help you gain a much deeper understanding of the soft image rendered tree. Now, one thing that I do want to mention is that if this is your first time working with materials and textures and soft mush, then I would highly recommend viewing our Beginner's guide to shading networks in soft Marge before attempting to go through. This course at his beginner's guide will help to clarify a lot of foundation award flows and terminology that are really gonna be important for you to understand before trying to go through this course. So with that said, if you're ready to move along with this course and we'll get started in our next lesson with transparency and opacity maps.