V-Ray Hypershade Nodes in Maya
In this collection of lessons, we will be exploring several of the V-Ray rendering nodes that can be found in Maya's Hypershade. Software required: V-Ray for Maya 1.5SP1 and higher, Maya 2011 and higher.
What you'll learn
In this collection of lessons, we will be exploring several of the V-Ray rendering nodes that can be found in Maya's Hypershade. These Hypershade nodes can be used to create a variety of effects and many of these nodes provide us a number of additional controls over our V-Ray renders. For example, we will be taking an in-depth look at a number of nodes that can be used individually or used together to create a variety of surface material types that obey real-world laws of optics. We will also learn a variety of methods for adding volumetric effects to our renders, creating subsurface scattering materials, using geometry as a direct illumination source, along with many other lessons dedicated to the various V-Ray nodes found in Maya's Hypershade. Software required: V-Ray for Maya 1.5SP1 and higher, Maya 2011 and higher.
Table of contents
- Understanding Attributes of the Vraymtl Node in Maya 14m
- Exploring the Refractive Properties of the Vraymtl Node in Maya 11m
- Creating Two-sided Shaders in V-Ray 5m
- Using the Vraylightmtl Node in Maya 4m
- Utilizing the Vrayblendmtl Node in Maya 6m
- Using the Vrayfresnel Texture Node in Maya 7m
- Working with the Vraybumpmtl in Maya 3m
- Understanding the Vraymtlwrapper Node in Maya 10m
- Using the Vrayfastsss2 Subsurface Scattering Material 13m
- Exploring the V-Ray SSS Single Scatter Attributes 6m
- Using the Vraydirt Texture Node in Maya 10m
- Utilizing the Vrayedges Texture Node in Maya 3m
- Using the Vrayfursampler Node in Maya 4m
- Working with the Vrayenvironmentfog Node 13m
- Rendering Volumetric Geometry with V-Ray 9m
- Rendering Murky Liquids in V-Ray for Maya 7m