Description
Course info
Level
Advanced
Updated
Dec 1, 2010
Duration
2h 5m
Description

In this collection of lessons, we will be exploring several of the V-Ray rendering nodes that can be found in Maya's Hypershade. These Hypershade nodes can be used to create a variety of effects and many of these nodes provide us a number of additional controls over our V-Ray renders. For example, we will be taking an in-depth look at a number of nodes that can be used individually or used together to create a variety of surface material types that obey real-world laws of optics. We will also learn a variety of methods for adding volumetric effects to our renders, creating subsurface scattering materials, using geometry as a direct illumination source, along with many other lessons dedicated to the various V-Ray nodes found in Maya's Hypershade. Software required: V-Ray for Maya 1.5SP1 and higher, Maya 2011 and higher.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

More from the author
Maya 2018 Fundamentals
Beginner
11h 21m
Feb 7, 2018
3ds Max 2018 Fundamentals
Beginner
8h 48m
Sep 27, 2017
Introduction to 3ds Max 2015
Beginner
12h 35m
Jun 4, 2014
More courses by Kyle Green
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Kyle with digital tutors and in this collection of lessons will be exploring. Several of the V ray rendering notes could be found in Maya's hyper shade, so these hyper shaped notes can be used to create really a variety of effects. And many of these nodes provide us with a number of additional controls over R V. Ray Renders, for example, will be taking an in depth look at a number of nodes. It could be used either individually or used together to create a variety of material types that are actually able to obey riel world laws of optics. We'll also learn a variety of methods for adding volume. Metric affects your renders creating subsurface scattering materials, using geometry as some kind of a direct illumination source in our scene, along with many other lessons that are going to be dedicated to the V ray rendering nodes found in Maya's hyper shape. So with that will go ahead and get started in our next lesson.