Course info
Oct 10, 2015
2h 25m

In this After Effects tutorial, we'll learn how to create a long exposure light painting effect using Trapcode Particular. Along the way, you'll learn how to create spline paths in CINEMA 4D from Illustrator paths and how to import the lights from CINEMA 4D into After Effects to use as particle emitters. By the end of this After Effects training, you'll have a solid understanding of how to create your own effects using splines as motion paths to animate particle emitters in 3D space. Software required: Adobe Illustrator CS5, Adobe After Effects CS5.5, Trapcode Particular 2.0.

About the author
About the author

Digital Tutors author.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hey, everybody. My name is Josh Smith, and I'm a freelance designer and CG artist based out of Los Angeles. Some of the projects I've worked on lately include title-sequencing promo work for the Netflix original series Narcos, as well as work for clients like Audi, Toyota, AT&T, and Boeing. In this course, we're going to take a look at how to create a long-exposure light painting effect using Trapcode Particular in After Effects. Some of the major topics that we're going to be going over in this course will include creating illustrator paths and importing them into Cinema 4D to use as spline paths, using those splines to animate lights along a path in 3D space, then importing those lights from Cinema 4D into After Effects and using them as particle emitters, and finally adjusting settings within Particular to simulate long-exposure light trails. By the end of the training, you should be comfortable with using splines as motion paths to animate particle emitters in 3D space, and you'll have explored an interesting way to use Trapcode Particular in a semi-nonconventional way. I'm excited to work with Digital-Tutors and share these valuable tricks and techniques with fellow artists, like you guys, so let's get started with the first lesson.