In this 3ds Max tutorial we will cover the process of creating a Walk Cycle in 3ds Max. One step at a time, we'll break down the body mechanics of a walk. We'll learn the main positions that one goes through in a walk, we'll learn how to create seamless cycles and we'll also explore ways we can add convincing follow-through and weight to produce a walk that is natural and has a little personality. Software required: 3ds Max 2010.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
Introduction and Project Overview [Autogenerated] Hi, I'm Jelena when I'll be your guide through this course, which covers the process of creating a walk cycle and Max now, believe it or not, it's very vital that we learned how to create a convincing walk cycle not only because of how often it's needed in production, but also due to the fact that they pose unique challenges that we need to be aware of. And by dissecting and conquering those challenges, we can improve our skill set as animators. So that's our objective. In this course, one step at a time will break down the body. Mechanics of a walk will learn the main positions that one goes through in a walk, will learn how to create seamless cycles and will also explore ways we can add convincing, followed through and wait to win again. Produce a walk that is natural and that has a little personality. Will also prepare some diagrams for you that depict essential components. One should always consider when animating a walk this over something you can refer back to it needed. But enough said that said, we get right into building this walk cycle for our character