In this 3ds Max tutorial we will cover the process of creating a Walk Cycle in 3ds Max. One step at a time, we'll break down the body mechanics of a walk. We'll learn the main positions that one goes through in a walk, we'll learn how to create seamless cycles and we'll also explore ways we can add convincing follow-through and weight to produce a walk that is natural and has a little personality. Software required: 3ds Max 2010.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.