Course
Skills Expanded
ZBrush 2 and Maya Integration
Learn how to integrate ZBrush and Maya into your workflow. Contains over five hours of project-based training. Ideal for intermediate users. Software required: ZBrush 2.0.
What you'll learn
Learn how to integrate ZBrush and Maya into your workflow. Contains over five hours of project-based training. Ideal for intermediate users. Popular highlights include: Polygon Modeling; Projection Master; Morph Targets; UV Mapping Techniques; Advanced Geometry Tools; Rendering with mental ray; Geometry Sculpting; Displacement maps; Cavity Maps; Normal Maps; Brushes, and more. Software required: ZBrush 2.0.
Table of contents
Introduction and Project Overview
1min
ZBrush 2 and Maya Integration
341mins
- Creating Image Planes 6m
- Symmetrical Modeling Workflow in Maya 7m
- Adding Edge Loops to Torso Geometry 9m
- Extruding Arms and Hands 13m
- Detailing and Refining Arm Geometry 7m
- Extruding Leg Geometry 8m
- Refining the Overall Shape of the Body in Maya 7m
- Extruding the Spikes Along the Back 8m
- Creating Geometry for the Creature's Head 10m
- Splitting the Head Geometry for Added Detail 8m
- Extruding the Inner Mouth Geometry 8m
- Detailing the Mouth Geometry in Maya 7m
- Extruding Horn Geometry from the Head 15m
- Exporting Meshes from Maya into ZBrush 5m
- Setting up Morph Targets in ZBrush 5m
- ZBrush Workflow Overview 8m
- Rough Detailing of Muscle Tone in ZBrush 10m
- Low-level Detailing of Hands and Face 13m
- Adding More Muscle Definition to the Arms 8m
- Continued Detailing of the Face 11m
- Detailing Spikes on the Back 9m
- Sculpting / Creating Fingernails in ZBrush 7m
- Using Smart Resymmetry 6m
- Low-level Sculpting of Toenails 5m
- Fine Detailing of the Toenails and Legs 8m
- Adding Larger Wrinkles and Folds to the Body 9m
- Adding Fine Wrinkles to the Face 11m
- Adding Fine Detail to the Horns 9m
- Adding Fine Cracks and Details to the Feet 3m
- Creating Custom Stencils in Photoshop 4m
- Advanced Smart Resymmetry Workflow 9m
- Adding Fine Skin Details with Stencils and Projection Master 9m
- Adding Pores to Skin Detail 8m
- Exporting Mouth Geometry from ZBrush Back into Maya 8m
- Building the Teeth in Maya 12m
- Building the Lower Teeth in Maya 6m
- Adding Final Details to the Skin in ZBrush 5m
- Generating Cavity Maps in ZBrush 9m
- Generating Displacement Maps in ZBrush 8m
- Rendering Displacement Maps in Maya 14m
- Tips / Tricks: Generating Clean Normal Maps in ZBrush 8m
- Tips / Tricks: Importing the Monster's Teeth into ZBrush for Detailing 3m