ZBrush 2 and Maya Integration

Learn how to integrate ZBrush and Maya into your workflow. Contains over five hours of project-based training. Ideal for intermediate users. Software required: ZBrush 2.0.
Course info
Level
Intermediate
Updated
Feb 1, 2006
Duration
5h 42m
Table of contents
Introduction and Project Overview
ZBrush 2 and Maya Integration
Creating Image Planes 6m Symmetrical Modeling Workflow in Maya 7m Adding Edge Loops to Torso Geometry 9m Extruding Arms and Hands 13m Detailing and Refining Arm Geometry 7m Extruding Leg Geometry 8m Refining the Overall Shape of the Body in Maya 7m Extruding the Spikes Along the Back 8m Creating Geometry for the Creature's Head 10m Splitting the Head Geometry for Added Detail 8m Extruding the Inner Mouth Geometry 8m Detailing the Mouth Geometry in Maya 7m Extruding Horn Geometry from the Head 15m Exporting Meshes from Maya into ZBrush 5m Setting up Morph Targets in ZBrush 5m ZBrush Workflow Overview 8m Rough Detailing of Muscle Tone in ZBrush 10m Low-level Detailing of Hands and Face 13m Adding More Muscle Definition to the Arms 8m Continued Detailing of the Face 11m Detailing Spikes on the Back 9m Sculpting / Creating Fingernails in ZBrush 7m Using Smart Resymmetry 6m Low-level Sculpting of Toenails 5m Fine Detailing of the Toenails and Legs 8m Adding Larger Wrinkles and Folds to the Body 9m Adding Fine Wrinkles to the Face 11m Adding Fine Detail to the Horns 9m Adding Fine Cracks and Details to the Feet 3m Creating Custom Stencils in Photoshop 4m Advanced Smart Resymmetry Workflow 9m Adding Fine Skin Details with Stencils and Projection Master 9m Adding Pores to Skin Detail 8m Exporting Mouth Geometry from ZBrush Back into Maya 8m Building the Teeth in Maya 12m Building the Lower Teeth in Maya 6m Adding Final Details to the Skin in ZBrush 5m Generating Cavity Maps in ZBrush 9m Generating Displacement Maps in ZBrush 8m Rendering Displacement Maps in Maya 14m Tips / Tricks: Generating Clean Normal Maps in ZBrush 8m Tips / Tricks: Importing the Monster's Teeth into ZBrush for Detailing 3m
Description
Course info
Level
Intermediate
Updated
Feb 1, 2006
Duration
5h 42m
Description

Learn how to integrate ZBrush and Maya into your workflow. Contains over five hours of project-based training. Ideal for intermediate users. Popular highlights include: Polygon Modeling; Projection Master; Morph Targets; UV Mapping Techniques; Advanced Geometry Tools; Rendering with mental ray; Geometry Sculpting; Displacement maps; Cavity Maps; Normal Maps; Brushes, and more. Software required: ZBrush 2.0.

About the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello and welcome to this collection of tips and tricks from digital tutors. The Siri's of two toils are a bit different than many of the other courses you'll find here. It digital tuners. Let's take moment to explain what to expect from this course. Rather than creating a single project. TheStreet Orioles are independent of each other and contain a variety of instructors and software versions. So feel free to jump between tutorials and watch, which everyone seems interesting. Another unique feature is this course doesn't have a single set of project files. Project files for this course are included on a per tutorial basis. So on East Tutorial page, you'll see the download product files link. If that oil comes with project files, remember the techniques taught in this course or mostly software version independent. So even if there's a newer version of the software, that core techniques should still apply. So don't discount to toil, even if it's not using the newest version. So with that, let's go ahead and start watching some tips and tricks