Claudia is a Game Developer, a Functional Programmer, and a speaker. Her favourite achievement, as a gamedev, is having built a Physically Based lighting system from scratch for Unity. Easily bored, she has jumped from industry to industry, in search of interesting challenges. Hence the variety of fields she's experienced in: mobile dev, gamedev, and frontend development (in Elm and Purescript), are a few. She's particularly interested in the rapid advancement of realtime 3d rendering, and in storytelling game AI research. She likes to share her knowledge, taking pride in delivering it in a streamlined, and time-effective way.
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