Roel Coucke is a 3D generalist, specialized in developing hard surface assets and environments, advanced shaders, and tools. In 2011, he graduated at Howest University College in Belgium with a bachelor's degree in Game Development, a parallel study in 3D and Programming. During his studies, he won several awards including Best Game Developer and Intel Best Art Design. He worked on Killzone 3 at Guerrilla Games Amsterdam and did some work on Killzone 4 as well. He is currently working as a freelance 3D generalist.