Converting a Photo into a VR Set in 3ds Max

With millions of VR-ready phones in the marketplace, the need for content is huge. This course will help you produce an immersive 3D VR app using a single 2D image, Photoshop, 3ds Max, and Unity 3D. Software Required: Unity 3D, 3ds Max, Photoshop.
Course info
Level
Intermediate
Updated
Sep 10, 2016
Duration
2h 8m
Table of contents
Description
Course info
Level
Intermediate
Updated
Sep 10, 2016
Duration
2h 8m
Description

Learn how to recreate a historic moment in virtual reality. In this course, Converting a Photo into a VR Set in 3ds Max, you'll learn how to take a single image and convert it into a 3D scene to experience it in VR. First, you'll take a photo from the NASA library and break it into layers. Then, you'll map those layers onto simple 3D geometry and send the scene out to a game engine, where you'll add sound and particles. Finally, you'll produce an app that will play back your VR scene on an Android phone. By the end of this course, you'll be able to take any photo and experience it in immersive VR. Software Required: Unity 3D, 3ds Max, Photoshop.

About the author
About the author

Rich Fiore is a media artist specializing in 3D and Visual Effects, and has been a college instructor since 2000. Prior to working in education, Fiore was Vice President of Creative Development for High Voltage Software Inc., working in game development with Microsoft, Midway Games, Sega, Atari, and others.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone, my name is Rich Fiore. Welcome to my course, converting a photo into a VR Set. Now I've worked as a creative director in the game industry and taught visual effects and game design courses at public and private colleges, but I'm working as an artist and producer for VR and AR products. You know with the flood of consumer VR systems from Oculus, Google, Sony, and Microsoft, the need for content is higher than ever, and building that content for use in a realistic environment is really time-consuming. So in this course, we're going to take a photo from the NASA archives, break it down into layers, map those layers onto low polygon models, add some particles and sound, and export the whole thing out to an Android phone to view in VR. Some of the major topics we'll cover include camera mapping in 3ds Max using some old school techniques that work in VR, low polygon modeling, unity particles, materials, and sound, and how to produce an app ready to launch on any android device. By the end of this course, you'll know how to take any photo and convert it into a three dimensional scene, so you can experience it in VR. Before beginning this course, you should be familiar with basic Photoshop tools, the 3ds Max interface, and some polygon modeling. I hope you'll join me on this journey into VR content creation with my course, Converting a Photo into a VR Set here at Pluralsight.