3ds Max Reference Library: World Space Modifiers
by Joshua Kinney
In this series of 3ds Max tutorials, we will take an in depth look at the world space modifiers in 3ds Max. Software required: 3ds Max 2012.
What you'll learn
In this series of 3ds Max tutorials, we will take an in depth look at the world space modifiers in 3ds Max. Each video in this collection of tutorials is a self-contained lesson centering on one of 3ds Max's world space modifiers. This means that these tutorials can be viewed in any order you wish, allowing you to jump straight to the content that is most beneficial to you. Over the course of these lessons, we will discuss all of the parameters and options found in 3ds Max's world space modifiers. Software required: 3ds Max 2012.
About the author
Joshua is a devoted games author at Pluralsight. For years Joshua has been a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build ... moretheir own fantastic video games.
He gets a huge sense of pride in knowing that he can make a difference in helping people create incredible games. From platformers to puzzlers, Joshua will gladly guide any artist who wants to start using a game engine and learn to put some power behind their polygons. At Pluralsight, he has been honored to develop the core curriculum for CryENGINE, Unity, UDK, and Unreal Engine 4.