Advanced Compositing Workflows in Maya and After Effects

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using After Effects. Software required: Maya 2009 and After Effects CS4.
Course info
Level
Advanced
Updated
Dec 17, 2009
Duration
2h 28m
Table of contents
Description
Course info
Level
Advanced
Updated
Dec 17, 2009
Duration
2h 28m
Description

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes and using some advanced techniques for compositing these passes using After Effects. We will dedicate the first portion of this course to using render passes in Maya to separate various elements of our scene at render time. We'll use mental ray's render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course, we will begin with some quick compositing similar to our Compositing 3D Renders in After Effects course, but we will quickly get into more advanced topics such as basic and advanced depth-of-field, proxies, spot-paint-fixing and chromatic aberration. Software required: Maya 2009 and After Effects CS4.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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About the author

Chris is a VFX author at Pluralsight. Along with creating and recording training, he also manages the support team and works closely with the production development team. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Kyle with Digital-Tutors, an Autodesk Authorized Publisher, and an Adobe Authorized Training Partner. In this series of lessons, Chris and I will be taking you through the process of rendering your Maya scene into multiple passes, and we'll look at some advanced techniques for compositing these passes back together using After Effects. So we'll dedicate the first portion of this course to setting up our render passes in Maya, and we'll use this to separate the various elements of our scene at render time. So we'll take advantage of mental ray's render passes, as well as using contribution maps, some custom frame buffers, as well as render layers to create the necessary render passes for our scene. From there, Chris will be taking you through some advanced compositing techniques inside of After Effects. Hello, I'm Chris. In the second portion of this course, we will begin with some quick compositing similar to our compositing 3D renders in After Effects course, but we will quickly get into more advanced topics, such as basic and advanced depth of field, proxies, spot paint fixing, and chromatic aberration. We've got quite a bit of work to do so let's go ahead and get started.