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Advanced Compositing Workflows in Maya and After Effects

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using After Effects. Software required: Maya 2009 and After Effects CS4.

Advanced
2h 28m
(0)

Created by

Last Updated Dec 14, 2016

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  • Course

Advanced Compositing Workflows in Maya and After Effects

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using After Effects. Software required: Maya 2009 and After Effects CS4.

Advanced
2h 28m
(0)

Created by

Last Updated Dec 14, 2016

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What you'll learn

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes and using some advanced techniques for compositing these passes using After Effects. We will dedicate the first portion of this course to using render passes in Maya to separate various elements of our scene at render time. We'll use mental ray's render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course, we will begin with some quick compositing similar to our Compositing 3D Renders in After Effects course, but we will quickly get into more advanced topics such as basic and advanced depth-of-field, proxies, spot-paint-fixing and chromatic aberration. Software required: Maya 2009 and After Effects CS4.

Advanced Compositing Workflows in Maya and After Effects
Advanced
2h 28m
(0)
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