Course info
Feb 23, 2016
3h 54m

In this tutorial, we will learn advanced techniques for modeling a feature-quality character in Maya. Throughout these lessons, we will explore techniques for creating organic and hard surface objects. We will look at ways for creating strong edge flow that will help with deforming our character. We'll also use Maya to create and lay out our UV's. By the end of this course, you will have a solid understanding of the techniques needed to speed up your modeling workflow for creating feature quality models. Software required: Maya 2012.

About the author
About the author

Joshua is currently a character modeler with Nickelodeon Studios, contributing character work for Teenage Mutant Ninja Turtles, and Albert.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
(Music playing) Hi everyone, my name is Joshua Brock. I'm a character modeler at Nickelodeon Studios. My current project is on the television series Teenage Mutant Ninja Turtles. In this course, we are going to learn how to model an astronaut character using Maya. Some of the major topics that we will be discussing in this course include techniques to model more efficiently in Maya, methods for creating good edge flow, skills for creating organic and hard surface objects, and techniques for laying out UVs. By the end of the training, you will be able to create a professional quality character model from start to finish in Maya and have some efficient techniques that you can apply to countless future projects. I'm excited to share these techniques with you, so sign in, or sign up, and let's get started.