In this Vue tutorial, we'll learn how to implement our custom landscapes from Vue into other applications. Software required: Vue 2014, World Machine 2.3, Geo Control 2, Unreal Engine 4, 3DS Max 2016, Cinema 4D R15.
In this Vue tutorial, we'll learn how to implement our custom landscapes from Vue into other applications. We'll also look at some workflows to help speed up your rock asset creation with Vue's Metablob feature. We'll then import our landscapes into other applications like Unreal Engine and World Machine. By the end of this Vue training, you'll have learned a variety of new techniques and workflows for your own projects. Software required: Vue 2014, World Machine 2.3, Geo Control 2, Unreal Engine 4, 3DS Max 2016, Cinema 4D R15.
Introduction and Project Overview Hello, everyone. My name is Dylan Yarbrough. I'm a 3D landscape artist at PWN Design Studio. My current project I'm working on is Out Space, which is a sci-fi web series. I'm also a tutor on 3D landscape design in Vue, World Machine, and GeoControl. In this course, we're going to learn how to create amazingly realistic terrains and how to implement those into other projects. And some of the key takeaways from watching this course include learning how to understand Vue's function editor, fractal design, importing and exporting for different programs, some advanced workflows and techniques, and how to create awesome rock and cliff assets for your movies and/or games. By the end of the training, you will understand Vue's function editor, so don't be scared of that. It's easier than you think. Also, you'll learn how to create landscapes that can fool others into thinking it's a photograph, how to manipulate your landscape in a variety of other software and other formats. I'm excited to share these tips and techniques with you, so let's get started with the first lesson.