In this tutorial we will learn how to create a type of gameplay puzzle typically seen in 3rd person action adventure games. We will go over the steps required to set up the puzzle scripting and animations from scratch. We will use the visual scripting system Kismet and the keyframing tool Matinee included with UDK to accomplish this. By the end of this tutorial, you will have the knowledge to create your own gameplay puzzles as well as different types of prototypes using UDK. Software required: July 2013 UDK Beta.