Creating an Optimized Architectural Visualization in 3ds Max and V-Ray

In this series of tutorials we will learn how to model a complex architectural scene and optimize it for quick editing and rendering. Software required: 3ds Max 2012, V Ray 2.0, AutoCAD 2013, Photoshop CS4, Greeble.
Course info
Level
Advanced
Updated
Nov 4, 2013
Duration
5h 44m
Table of contents
Description
Course info
Level
Advanced
Updated
Nov 4, 2013
Duration
5h 44m
Description

In this series of tutorials we will learn how to model a complex architectural scene and optimize it for quick editing and rendering. Throughout these lessons we will go through the steps of creating a complex architectural scene in a way that makes it quick to create, easy to edit, and fast to render. We will learn about the various modeling techniques essential to architectural workflows, including terrain, cities, polygon modeling, splines and nurms smoothing, as well as optimization techniques such as using proxies and XRef scenes. By the end you will be able to handle any scale of architectural project and easily complete them within very short deadlines. Software required: 3ds Max 2012, V Ray 2.0, AutoCAD 2013, Photoshop CS4, Greeble.

About the author
About the author

Micha Koren is a designer and 3D Artist.

More from the author
More courses by Micha Koren
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, my name is Micha Koren and I'm a designer and 3D artist at Le Kore 3D Visuals. My passion is in design and architectural visualization, and over the last decade, I have completed a post-graduate degree in architecture and worked as an architect in Cape Town, Barcelona, Paris, and recently, Singapore. Throughout my career, I've always developed my work using 3D modeling and visuals that have given me the experience today to be able to share these techniques with you. In this course, we're going to be building three towers on top of which we will place the highest soccer field in the world, where the playing area is elevated at over 150 meters above ground. It's an architect's dream and an engineer's nightmare. Just perfect. We will start by taking existing architectural plans and importing them into 3ds Max. We will then start by creating a terrain and city environment with texture maps. Next, we will build the podium and three towers and of course, the soccer field perched between them. During the whole modeling process, we will also focus on keeping the model simple, editable, as well as optimized using proxies and extras. By the end of the tutorial, you will be able to optimize your entire workflow and use the tips and shortcuts for any of your other future projects. So with the introduction complete, let's get started in the first lesson!