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Animating Quadrupeds in 3ds Max

by Delano Athias

In this series of tutorials we will learn how to animate a run cycle for a quadruped-type creature. Software required: Autodesk 3ds Max 2014.

What you'll learn

In this series of tutorials we will learn how to animate a run cycle for a quadruped-type creature. We'll start by learning how to set our animation preferences. We'll then have a look at reference we can use to guide us in achieving realism throughout the animation. After this, we'll begin our blocking pass and from there, we'll move to refining our work with time-saving techniques. Once we've completed the cycle, we'll then learn how to translate it forward. By the end, you'll have the skill-set to animate your own quadrupeds in 3ds Max. Software required: Autodesk 3ds Max 2014.

About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight. A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more

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