Description
Course info
Level
Intermediate
Updated
Jun 1, 2012
Duration
2h 17m
Description

In this 3ds Max tutorial, we will learn how to animate a quadruped. Throughout these lessons, we will learn how to break down the complex movements of a quadruped into manageable steps to create a fun and natural-looking animation. We'll start by taking a look at reference before we begin blocking in the animation. After that, we'll learn how to smoothly transition from our blocking stage to our polish pass all the while learning essential workflows, such as follow-through techniques and managing animation in 3ds Max's Curve Editor. We'll learn how to use simple expressions to shift keyframes to an exact time and value so we'll better know how to create life-like quadruped animations. By the end of this course, you will have the skills to bring your own quadruped to life in a convincing way. Software required: Autodesk 3ds Max 2012.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, my name's Delano, and I'd like to welcome you to Animating Quadrupeds in 3ds Max. In this series of tutorials, we'll learn how to break down the complex movements of a quadruped into manageable steps to, in the end, create a fun and natural-looking animation, while delving into some of 3ds Max's amazing animation tools. And though we are focused on just one specific quadruped in this course, the techniques you'll learn can be used on any creature. We'll start by taking a look at reference, which we will use as our guide, and at that point we'll jump right in and begin blocking in the animation. We'll then learn how to smoothly transition from our blocking stage to our polish pass, learning essential workflows, like follow-through techniques, managing animation in Max's curve editor. We'll also learn how to use simple expressions to shift keyframes to an exact time and value and, overall, we'll learn how to create lifelike quadruped animations. By the end of this course, you will have the skills to bring your own quadruped to life in a convincing way. So let's get started.